5748 reviews liked by Nancyfly


I'm glad this exist despite me not liking every game.

terrible thought: the lower class we had been demeaning (vita players) might have been on the right side of history

its 2d air juggle combo game with lite-ivalice art, lite-ivalice story, real-ivalice music - how could i be honestly mad at all

the only things i can really complain about is its small scope, quite a bit of repeating levels and some slow menus, but generally i am cumming . i am comboing and i am cumming. i am doing a cumbo

Leifthrasir targets exactly what Odin Sphere had a problem with: variety . Additional mini-bosses, redesigned levels, reworked boss fights, and the introduction of skill trees that help diversify the combat styles of each character as well as adding a much stronger (and less confusing, frustrating) sense of progression. Vanillaware not only manages to rectify Odin Spheres shortcomings but in fact pushes it into one of my favorite combat-oriented 2D platformers ever.

Final Fantasy XVI recognizes Final Fantasy IV as the GOAT, as everyone should.

Alright, it took me a while to get through this game, and throughout it I had so many thoughts, impressions and the like that changed a bit over time. At the end of the day, I don't believe this is top-tier Final Fantasy, though it is filled with some top-tier moments. The game unfortunately does not balance the high highs of this game very well and the result is a game I really enjoyed, but do not completely love.

First and foremost, I'm of two minds with the combat. I believe there are moments where it's really fun to play and moments where it's a bit of a slog. I actually credit the trophy list with really getting me to explore many variations of the combat, thus opening it up to me an interesting way. But I can't pretend that I don't feel like I permanently damaged some controllers with how often I mashed the square button throughout this game (I'm exaggerating, but it was a lot). In particular, this game largely has wonderful boss fights, but some annoying in-betweens. Fighting a badass boss with a huge health gauge? Alright, sure. Fighting big dudes with stagger gauges amongst random hordes of enemies for the sake of prolonging the gameplay? Not so much.

As far as the narrative goes...unfortunately, I just wasn't that invested. I think the voice acting is really well done, I think the active time lore and ways to dig into the story are really cool features, but I got kind of bored with it. I think conversations with NPCs are largely too long, and that goes for main quest, side quests, and pretty much everything else. I think a lot of the side quests are very basic in their design, and frustrating in other ways. How many times was an objective 'go talk to this person' then 'go talk to that person' then 'go back and talk to that person'. It was a little too much.

That being said, the pure spectacle of the big moments in this game are admirable and take the game up a notch, along with the boss fights. I just wish the rest of the game held up as well for me. I debated giving this 3.5 stars or 4, and ultimately I went with 4 because I did enjoy a lot of my time with it, but I'm happy to be done with the main game. I'll play the DLC next but I won't go for the platinum, at least not right now. Playing through the game a second time and reaching an additional 30-40 levels sounds like a slog.

A brilliantly addictive detective game which makes you feel like a genius. Methodically going through each scenario and deducing exactly what happened was so delightful. Every single case in the game (especially including the DLCs) sunk their mystery hooks into me, and I was more than happy to be reeled in for the 10 hours-and-change it took to complete.

I don't rave that often, but, if you have any passing interest in detective games, I would press this into your hands immediately, no question. And, to those of you who played Obra Dinn and wondered, "Why don't they make more games like this?" THIS GAME IS ONE OF THOSE GAMES THAT THEY DON'T MAKE MORE OF LIKE THIS! A MUST PLAY!

We need more murder mystery dlc for all games

The Outer Worlds: Murder on Eridanos is the last of two expansions which can be purchased separately or is already contained in the Spacer's Choice Edition.

You as a freelancer have to solve the murder of Halycon Helen who was murdered just before revealing the brand-new Spectrum Brown Vodka in the skies of Eridanos.
The map is amazing and having a quest where you have to solve a murder is a breeze of fresh air needed after the first DLC (Peril on Gorgon). The ending is great, featuring the best final boss fight in the game (better than the final boss fight in the main game).

All in all, a great quest and overall DLC. A must buy. If I have to choose which DLC of the two is better, Murder on Eridanos is my choice.

Build a bridge with Norman Reedus.
Take in the wonder of the second ever 'Strand Type' game!

I’ve long desired to amend my original review of If Found…, as it turned out that the reviewer was in fact, not cis, but for this particular game I think it’s fitting to preserve the original journal entry and to build upon it as a foundation. Of course, I must confess that, having come out to my parents around the time of Christmas vacation and finding them to be less than supportive, this game was the first thing that came to mind and such a major part of its positive reappraisal is because I’ve now had similar experiences, albeit only in tone and not in intensity. Shit just hits differently when you’re going through it! Still, when approaching If Found… in terms of its own merits, there’s a plethora of artistic flourish that allows it to resonate so well in the first place. As far as interactive comics go, it’s a rather sensual experience, one that aches with pain, sometimes sharp, sometimes dull, while still providing a gentle, cozy warmth of kindness and kinship. A major cause for that pain is the fact that the only interaction the player has with the game until the denouement is purely destructive; the delicate scratchiness of Kasio’s sketches, often adorned with effective exercises in color and artistic medium, skillfully balance clarity and evocation and would make for an effective art gallery, were it not the the task of the player to erase each journal entry as they come across it. Accompanied by 2 mello’s atmospheric and versatile soundtrack, the game’s various parts merge to become a vivid portrayal of a turbulent stage in Kasio’s life. Still, all of that that destruction offers a chance for new creation, which can neither restore what was lost or erase the pain that brought Kasio to that point, but it does offer a path forward, one that’s more honest and healthy and beautiful, and I think that’s a lovely way to understand what it means to be trans.