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What's more impressive than the technical feats is how surprisingly decent the game is for how meandering and awkward it is. Every level tries to do something new, whether it be a twist on the objective or a new gameplay style entirely. Most of these aren't great, but they’re imaginative and shockingly not as confusing and frustrating as you'd expect them to be. The driving levels are probably the worst offenders. The "normal" platforming state controls well and obstacles are impressively balanced for how large your player sprites are. The whip mechanic has some fun uses as it should since its your only ability. Very catchy music too. Pretty okay title.

Another very well animated game on 16-bit consoles that maintains all the problems of other games of its kind. Unclear hitboxes due to extravagant animation poses, winding, mindless, confusing level design, the same unsatisfying melee/projectile combo for attacking, and unclear and frustrating difficulty. Even the music is pretty droning.

A hilarious and utterly fascinating specimen, the American Namco folks decided to slap the big "2" on this experimental "interactive cartoon" starring Pac-Man.

You control an influencing force from beyond the 4th wall to shoot a slingshot at certain things to keep Pac-man from getting himself killed as he goes along his way through a slapstick-laden cartoon world. This game is most fun when you're just messing around as the range of scenarios, emotions, and funny expressive sprites from Pac-man are surprisingly dense.
When you actually try to progress and beat the game, however, you'll run into many very esoteric puzzles and a fickle emotion system that's difficult, but essential, to manage.

If you don't take things too seriously, this game can be very interesting and funny. It certainly never gets boring.