TFW you will never read something as ambitious, creative, and unique as this master stroke of a story ever again... (until ryoukishi07 finally blesses us with ciconia phase 2?????)

Fun combat and level design (minus the final area) and some fun boss fights (only the main ones, the side ones are a joke, and there are 2 bad main boss fights). The bosses and combat aren't as good as something like hollow knight but they are fun enough in their own right.

The overall map design is ugly, confusing, not physically possible, and not actually 2D which makes it hard to conceptualize where everything is, which is why it's a god send that there is an easy fast travel system with generous locations. It's also really nice that they let you know on the map where there are unexplored routes you haven't found yet, and color the rooms based on whether you have found all the secrets in them or not.

The game isn't punishing on death like hollow knight or dark souls despite the familiar formula with save point benches.

The metroidvania power ups are cool and enhance the exploration is neat ways, though because I disliked the map I didn't feel the need to find all the secrets.

The story will probably appeal to some people. Personally, it didn't hit me at all, but I don't have any real problems with it.

The art is gorgeous (though some people might find it generic I guess).

The music is very good too.

Overall, it's a decent game. Worth getting on sale if you want to check out a new metroidvania and have played all the masterpieces of the genre already.

Kim put up with so much shit, man has the patience of a god.

It's insane how well this game has aged. It looks amazing for a 30 year old game and still plays pretty well (if you change your controls properly and don't use a joystick). The atmosphere, level design, general sense of progression, and the satisfaction of mastering the mechanics is just a joy.

Playing this game with a lightweight melee build and struggling on the boss fights until to figure out all the patterns to dodge and fly around to barely weave in between all the shit that is happening on screen is one of the most satisfying and hype video game experiences ever.

Cool game concept, it kind of feels like a proof of concept despite the fact that it's 10 hours long and probably could've been benefited by either being shorter or having more complex movement mechanics with the gravity manipulation. It doesn't help the game leans into combat for some reason when it's easily the worst part of the game.

I think it's kind of insane how I dropped this for 7 months right before episode 19 and suddenly I was like "oh yeah I never finished that, I really liked that game, I should knock that out" and then the last 3 episodes were like the most boring section of the entire game, with such a rushed ending to the story (I know it's basically part 1 of 2, but if the two towers ended with a random super big orc minion instead of the defeat of Saruman, it would be anti climatic and cringe too), that's just kind of the taste I'm left with.

The challenge missions are the best part of the game/10

I played this for ~90 minutes (past the second boss) before I just gave up. I could forgive the overly long and meaningless text info dumps, or the meaningless open areas where all you do is move to the next area, or the terrible level design which requires back tracking in a non for literally no describable reason, I could forgive all and push through to see what it was cooking if the combat wasn't so boring. I want to like it because the art and the music, and the atmosphere seems cool, but the combat man, it's just... it feels like a worse version of hollow knight. And not even like peak hollow knight but like early early game hollow knight.

People who are into Kaiju battles, I get it now. I didn't get it before, but I get it now.

This is the game equivalent of a thought provoking and heavily environmental sci fi short story, and it does a pretty damn fine job of doing that while having some excellently designed puzzles with it's cloning and swapping mechanic.

If you are into that type of sci fi and are looking for a short game to scratch that itch, the Swapper is a great choice.

It's more cuphead and cuphead is great so you know...

1993

The path of the righteous man is beset on all sides
By the inequities of the selfish and the tyranny of evil men
Blessed is he who, in the name of charity and good will
Shepherds the weak through the valley of darkness
For he is truly his brother's keeper and the finder of lost children
And I will strike down upon thee
With great vengeance and furious anger
Those who attempt to poison and destroy my brothers
And you will know my name is the Lord
When I lay my vengeance upon thee

Solid quick indie horror exploration game. It kind of has everything you could ask for from a game like this. It has some brilliantly executed horror, fun characters, interesting scenarios and visuals, fun puzzles/exploration gameplay, and some solid thematic underpinnings regarding work, capitalism, meritocracy, and the idea of "making it."

There are some things that aren't explored that might be disappointing at a cursory glance, but the things it doesn't explore for the most part seem intentionally so. Though, this is only if you do all of the endings/routes. Otherwise, it will definitely feel like something was dropped. This game needs to played through more than just the main ending to truly begin to get a grasp of what is actually happening, or to be satisfying.

Definitely worth anyone's time if you're into these types of games.

More like Final Fantasy VII/10

As a shameless self proclaimed JRPG fan who has only played (and enjoyed) persona 3-5, SMT 3 and 4, I thought I should check out the often acclaimed Final Fantasy franchise, and the remake looked cool but people say the original is better and there might be some meta story stuff, and the original is one of the most iconic JRPGs of all time, so, I checked it out.

(I’ve also played persona 1 too but I hated it and I’ve play some of persona 2 and it’s on hold)*
*
(Not including action rpgs like dark souls or Nier, or turn based rpgs like Undertale or Omori)

Does it hold up without nostalgia in 2023?

Uhhhhhhh… kind of… if you mod it to shit* and keep in mind the limitations of the technology (and the context of video games at the time), it holds up pretty decently. In fact, I can clearly see why this is considered a masterpiece (by people who played it when it first came out and/or were young when they played it).

First the gameplay… It’s not very good for like 90% of the game. The real time meter filling of the action bar to represent the turns is interesting but it very rarely adds anything interesting to gameplay. The one time I remembered the game doing something with the real time aspect of the system was in the first like 2 hours of the game where one of the enemies has different attack patterns based on which animation form it’s in which you can wait out because of the system. I totally wouldn’t doubt the game does this in other times, it’s just not ever needed because…

THE GAME IS SO GODDAMN EASY FOR 80-90% OF IT. Seriously. This isn’t even the case of persona 5 “figure out the weaknesses and you win” type easy, it’s “literally 90% of the fights can be defeated using auto attack” easy. In fact, that was the optimal strategy for the first like 30% of the game until your MP pool gets big enough to justify using spells on non boss fights, is to just auto attack and then heal out of combat the damage you take from randos. Unless there are a bunch of enemies, then the optimal strat is to have a materia combo which is magic attack + all and use that to damage all the enemies at once.

Credit where credit is due though, the materia combination stuff is interesting and it’s something I think does mostly work for the gameplay, even without having a god tier knowledge of the game, there is some level of strategy that can be found in mixing and matching materia combinations to create your own types of characters out of your party members.

There were only a handful of sections that forced me to really think about my loadout and what I was doing to strategize and win. And I did really enjoy those sections! When this game is good, it’s good. Which is surprising for an old JRPG game because the only other JRPG game I played had a combat system that I loathed with every fiber of my being (persona 1) but IG I have my own personal issues with that. I am not going to lie though, I still think SMT 3’s gameplay is vastly superior and more fun in every possible way though maybe that’s unfair because it was 6 years later.

Summons are cool. They really add to the vibe of the game and create an epic atmosphere as you are summoning gods themselves to help you on your quest.

Speaking of vibes, that's the second thing. By vibes I mean completely separate from the quality of the characters, plot, story, themes, etc. individually. FF7 is able to create some immaculate vibes and tone through the combination setting and music alone, though also including characters sometimes. There is just this grand feeling of adventure that is captured perfectly in the game during certain moments. I am trying to be spoiler free here, but it’s hard to describe properly without examples. I think it’s clear from the opening scene alone that FF7 is capable of creating a great tone and setting. Especially when you keep in mind this was a PS1 game, and was the first 3D final fantasy, this thing must’ve been mind blowing back in 1997.

Unfortunately, it’s not 1997. While the game is great at creating vibes sometimes, other times it’s not and it definitely shows its age. This is especially true during the slower parts of the middle of the game where it feels meandering. While the plot is always progressing if you are following the main quest, it isn't nearly as exciting or interesting as the opening hours or the second half of the game is.

Though, that is getting into the third thing which is the story. Which is good… it’s fine. It’s like… there are flashes of brilliance, moments that I really like, not many of the emotional beats hit super hard for me, mostly just the epic vibes. The big spoiler (if you know) didn’t do anything for me partially because I knew it was coming but just because. IDK if this is because of me personally or because the old graphics make it harder to be immersed or if the story writing building to that point isn’t good enough to get me to feel anything, but I felt this way about most of the times that FF7 tries to be emotional. Sometimes the game medium holds it back from what the game could’ve been if it was like a novel or something.

Speaking of novels, I guess the reason why I can’t call it a masterpiece of storytelling is because I’ve read(/am reading) better fantasy novels. I guess the sci-fi aesthetic is unique though and it’s cool. It’s really cool. Again, I like the game, I just don’t vibe with enough to call it a masterpiece.

Overall, TL;DR is FF7 good? Yes. Shocker. Well known and beloved game is in fact good. Is it a masterpiece? Possibly for you. Should you play it? If you like JRPGs, yeah.

There is an itch at the back of my neck I can't scratch anymore. I used to be able to scratch it, but now it is gone. Every day I yearn for this scratch to be resolved. I remember a time when this itch could be scratched. When this void in my soul was filled. When the best movement system in FPS gaming created one of the most enjoyable and memorable campaigns and multiplayer experiences of all time... In the good old days... When the world was perfect... When I was truly... happy....

I am still waiting for a better pvp FPS game. I am still waiting for a better FPS campaign. I am still waiting for titanfall 3.

(Thank you Northstar for keeping this game alive.)