Still brilliant, but it just doesn't quite hit the way DS1 does for me. The increase of action, and a chatty Isaac are fine, but it falls short of the original. I prefer it more like a haunted house.

Mind you, it's a real pleasure to get some use of the pulse rifle this time around. It actually functions as a gun, and not some pea shooter for annoying the necromorphs.

I don't have a clue what happened, but it was sick as hell.

I'm extremely good at reloading the guns and ALMOST getting all the tapes.

Calling it finished. Fight with me on this all you want. I'll be reloading a gun so fast in front of your face.

Every One Piece game that isn't a musou just misses the mark so hard.

Remember all those bits from the manga where Luffy runs around collecting 2 Small Flowers and 6 Jewel Slugs so some no-name can make a brooch for you that adds +2 to agility? Fuck me.

It shouldnae feel this bad to traverse an open-world as a dude made of rubber. You can kinda Spider-Man zip to things, but it's so Start/Stop that you might as well just walk. There's an upgrade that lets you zip and soar for a bit and it feels great until the game decides you've moved far enough and drops you in place like a stone. The mid-air momentum just dies. Sounds like fun, eh?

Combat is shite too. No move-cancelling, so you're stuck in basic animations until it finishes and lets you press the dodge button. Enemies either do nothing while waiting to be punched, or constantly wail on you, no middle ground. Shots from guns knock you out of animations and onto the ground, so you need to wait 3 seconds for Luffy to stand back up. Also yer special moves like Red Hawk sometimes just miss because the game decided an enemy has i-frames. There's nothing fun about this.

Not even a massive OP fan like myself can put up with this. I quit to dashboard and immediately deleted it when I was asked to do a tailing mission on the Germa 66.

Holds up surprisingly well, but I don't remember it being so difficult. I think young me might have used cheats because there's a load of trial and error stuff here that made me very thankful for save states.

The shooting is horrible, and the prerendered backgrounds sometimes switch too early leaving your character taking a few steps on a completely different plane of existence from the environment which is always good for a laugh. The aesthetic is what really holds it all together. Great animation and plenty of cutscenes nail that comic book feel. I'm sure young me was also very enamoured at cell shaded blocky side boob and arse shorts.

The one thing I appreciated more as an adult is how badly Glas gets it throughout the game. The man bumblefucks around like a looney tunes character. Wouldnae have looked out of place to have a piano drop on his head.

It feels a bit racist now. Some fuckin "accents" in here.

It ain't even got no point to the game, you just walk around drawin' lines on shit.

24 minutes into Chapter 2, and I'm out.

Roaming one-hit kill enemy and no way to defend yourself is something I just cannae entertain anymore.

It's still brilliant, but I just wish it didn't make me send so many of my precious sons to their deaths.

Apart from dodgy boss fights, this absolutely fucks.

I'm streaming my way back through the series and decided to add this in there since I never got around to it, and suddenly everyone was coming out of the woodwork to tell me that it's great and I'll have a good time. They were right, and I cannae believe I'd never heard any chat about it all these years.

I'd just assumed it must have been shite since it never came up when I was discussing the series with anyone. A game I knew nothing about other than it was a rail shooter. But it feels great to play, some solid shooting, and adds loads to the overall lore (aye that's right, I said lore, it's good to like lore again and you can't do a damn thing about it).

I've fallen deep into Dead Space, more than I did all those years ago when it first released. They've got me doing the Leo point at a name in a text document. It feels good.

Much more linear than the dev's previous games. It felt like your path was always a straight corridor of embalming the bodies and figuring out the possessed one, with only a slight sidestep every now and then to get a new ending.

Good fun with some great scares, but just feels much smaller overall compared to The Subject, Kohate, and Our Secret Below. I'm looking more for puzzles, but the gameplay loop of this is just the embalming over and over. Very little to actually figure out.

CRASH IS BACK

God it feels good to use that phrase and mean it without a hint of internet mind-poisoned irony. Toys for Bob get it. They get what was fun about classic CB, and where that formula can be taken. The introduction of new masks and traversal mechanics bring such a fresh spin to what's already solid platforming. However... Fuck me there are some brutal segments in here. Path of Pain shit. Finishing a level with 48 deaths made me feel like a very old man.

But then comes the animation and cutscenes. Pure Satuday morning cartoon stuff that has this ancient oaf feeling youthful again. Is this joy I am seeing? Wonderfully rendered worlds, inhabited by daft stretchy characters that make you feel like somebody cared. There's love to spare in this place, and you're being welcomed in.

To get back to the chat about feeling like god's most geriatric fool, I cannae see myself going back to 100% it. As much as younger me would have made a point of it, I just respect myself too much these days to bother with this kinda thing, and I'm glad for it. Gives me more time to enjoy other games, or to lie on top of the bed and wonder why that's a painful thing to do now.