It feels weird to say it's refreshing to see a Japanese game doing Lovecraft stuff when it's a game from 1998, but this just seems like something they rarely touch. I think I vaguely remember Siren having some kinda Lovecraft shit goin' on.

Anyway, game's decent. Nothing spectacular. Just good to tick another JP only thing you always wanted to play off the list.

I refuse to examine why I happily mastered this while sitting in a room that could really use a good clean.

God I have such fond memories of playing the original with my dad back in '87 two years before I was born.

They somehow managed to keep everything authentic while running on modern hardware. True game preservation like this needs to become the norm.

Gorgeous puzzler with such a refreshing take on the usual Lovecraft stuff we see in games.

Apart from the Exorcist III jumpscares that don't work anymore with these kinda games because you're constantly expecting them, this is a decent wee thing.

The most I've liked anything Puppet Combo-adjacent.

Got three levels deep and never encountered a new mechanic. They might come later, but all I got from the game was running to the right and extremely basic platforming.

It did the same joke at the end of each level, and the cutscene humour just fell very flat for me. I was surprised to see it was only made in 2020. Felt much older.

The word "buddy" has never carried such weight.

Gnome jumpscare got me again 13 years later.

I was really hoping for more here, but it's almost a perfect example of the problem with most PS1-style PC horror games. Often hollow, and always too short.

Still, on the list it goes.

This review contains spoilers

For what is essentially a spot the difference puzzle, it has no right being this unnerving.

I will admit to initially just doing laps thinking I was gonnae get jumpscared and then have credits roll, but I never thought it would come in the form of me noticing that the number on a sign had suddenly changed. I stopped dead in my tracks and felt a cold tingle down my back. A fucking number on a sign.

As the amount of remaining anomalies went down to the single digits, I found myself sweating at the idea of my friend not coming round that corner.

A nice enough wee ethereal PS1-style puzzler that's often too obtuse for its own good.

I'd been really enjoying this until what seemed like a straightforward dialogue option completely removed an important character from the game and doomed an entire district of the city to ruin.

9 hours pissed up the wall.