It's not fun when you're playing a Castlevania and just feel bored. I wish I could put my finger on exactly what it was about this, but it just didn't hit the way the others have for me.

The DSS system is cool but feels underbaked. Most of the combos seem useless, and just trying to get cards for it is tedious. Nothing screams "Castlevania" like exiting and entering a room again and again to kill a single enemy while hoping for the RNG to be nice to you.

Honestly feels more like a fan game.

I peaced out shortly after the map was revealed.

Just don't have it in me anymore to play something this size that I know won't have enough cool incremental upgrades to keep it interesting.


Replayed for the first time since launch as part of all the Alan Wake streams I've been doing in the leadup to 2.

Been great going through all the surrounding lore with folk in chat. Wakeheads rise up etc.

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Feels good to kill Seath in other realities.

I'll follow that bitch anywhere he runs, Moonlight Greatsword in hand.

I quite liked the greater focus on platforming in this one, but it just doesn't hit the same way Castlevania 64 did for me.

This is great. I spent all these years hearing about how terrible it was, and I have to assume most of it was from folk regurgitating AVGN patter without playing it. Same thing they did for Simon's Quest.

I was tearing up when Reinhardt prayed for Rosa's soul. How could I hate this?

I remember enjoying this a lot back in the day.

But back in the day was 12 years ago, and I was a 22 year old idiot.

The words I kept seeing in relation to this DLC from people were "IP Abandonment", and they couldn't be more apt.

It feels like the devs resented the game after the general reception, and decided to just put an end to it, but it's done in such a poor predictable way that it's laughable. A twist you can see coming a mile away because from second one nothing makes any sense and you're told to just ignore it. Even putting a sweet hammer in your hands and letting you pulp enemies can't save this mess.

While I was laughing at how crap the ending was, they tried to get a laugh out of me in the post-credits and I went stony-faced.

God knows why this even has a solo option. It's interminably boring. I imagine there's fun to be had with friends, but am I fuck asking folk to jump into this so we can do "Gang Beasts but a round lasts 20 minutes".

I did lots of walking around and fiddling with physics, and sometimes a wee bit of music would play. That's it. There's so little here and I'm baffled as to how it became to popular.

A great deduction game that continually made me feel like a true brain genius, and wrapped in a lovely horrible artstyle. An easy 5 stars.

There is nothing quite like staring at all the info in front of you, convinced it's correct, but being told something isn't right... And then you see it! Swap those around because you forgot what happened a few cases back! That's it! YOUR INVITE TO MENSA IS IN THE MAIL!

Despite the PC Gamepass version having such terrible lighting bugs that I had stop at the last level, buy the game on steam, and transfer the save over because the screen was a mess of blinding greens and purples, this is pretty good.

A solid fun shooter with cool powers and a genuinely interesting and clever time-travel plot. Also the TV show you watch that reflects your decisions is such a nice wee treat.

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My house is like this too.

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I liked when the villain said that he thinks allying with fucking Britain will get rid of Japan's class issues.

There's a melancholic nostalgia that permeates Kentucky Route Zero. It's filled with raw and real shit. Real people. My heart breaks for these characters.

I've never eaten my words faster. Going from the reveal trailer that had me cringing and reluctantly talking about maybe giving it a go, to falling in love almost immediately.