reviewed Ratchet & Clank: Rift Apart
I keep telling my friends the funny joke that the only ps5 exclusive content I've experienced after owning one for half a year is FFVII Remake Intergrade, only to remember around roughly 30 minutes later each time that this game exists and that I bought and played it, which really goes to show how much of an impression it left on me.
Literally nothing made my heart sink more than when I switched to... Rivet? Is that her name? for the first time and her weapons and ammo were the exact same as Ratchet's was at the time. This game would have actually been good despite it's insanely boring story if only the two protagonists were different in any real and important way. Like, the fact they share one arsenal, first off, doesn't make any sense, and secondly, is probably the biggest missed opportunity in this whole series. It really did drain all my interest in the game immediately once I found that out. Usually games don't get ruined just by one mechanic or one design decision, but this one turned what was to begin with a mediocre Ratchet & Clank game into the worst one I've ever played.
Why even have two protagonists if you aren't gonna utilize it at all?
Also, within 5 minutes of gaining control, I got softlocked on the moving platform that takes you to the first battle of the game. Then, during the riding section, I keep going out of the intended play area and just had a blast trying to find the most glitchy piece of collision. This game feels so incredibly half-baked.
Reviewed on Aug 02, 2022
2 months ago