Nognaught
Bio
Giving your favourite game 2 stars just to feel alive
Giving your favourite game 2 stars just to feel alive
Badges
Gone Gold
Received 5+ likes on a review while featured on the front page
Gamer
Played 250+ games
GOTY '23
Participated in the 2023 Game of the Year Event
Well Written
Gained 10+ likes on a single review
GOTY '22
Participated in the 2022 Game of the Year Event
Liked
Gained 10+ total review likes
3 Years of Service
Being part of the Backloggd community for 3 years
N00b
Played 100+ games
Favorite Games
260
Total Games Played
004
Played in 2024
022
Games Backloggd
Recently Played See More
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game b̴̢̃r̷͚͐0̷͚̕k̸͕͝è̵̲ on final boss
kind of staggering how little style there is here; there's barely any interesting variety between areas (with one exception); no standout setpieces (again, with one exception); the entire cast is boring as hell and the voice acting is ass (appreciate the inclusion of Persian though); the cutscenes are completely flavourless and even the glossy impact frames are lame at best and entirely inscrutable at worst; and all of this is paired with some of the most milquetoast powers to hit the genre - oh wow, you got a dash AND a double jump, now THIS IS GAMING - and truly heinous boss fight design.
that being said, the combat's slick and i appreciate that there are 5 useful amulets that let me kill everything in a couple hits. umm, also i suppose it's a metroid-vania, so i guess it gets a positive review for that alone.
Ubisoft saw Nintendo release a gorgeous, incredibly tight, largely linear, and highly polished Metroid game and decided to rip it off, but avoided any lawsuits by making it look bland, have exploration be meaningless for the first 5 hours and then do what feels like clean up for the next 10, and holding it all together with string (final boss and final power separately got softlocked so, i guess that's it)
kind of staggering how little style there is here; there's barely any interesting variety between areas (with one exception); no standout setpieces (again, with one exception); the entire cast is boring as hell and the voice acting is ass (appreciate the inclusion of Persian though); the cutscenes are completely flavourless and even the glossy impact frames are lame at best and entirely inscrutable at worst; and all of this is paired with some of the most milquetoast powers to hit the genre - oh wow, you got a dash AND a double jump, now THIS IS GAMING - and truly heinous boss fight design.
that being said, the combat's slick and i appreciate that there are 5 useful amulets that let me kill everything in a couple hits. umm, also i suppose it's a metroid-vania, so i guess it gets a positive review for that alone.
Ubisoft saw Nintendo release a gorgeous, incredibly tight, largely linear, and highly polished Metroid game and decided to rip it off, but avoided any lawsuits by making it look bland, have exploration be meaningless for the first 5 hours and then do what feels like clean up for the next 10, and holding it all together with string (final boss and final power separately got softlocked so, i guess that's it)
gorgeous gorgeous gorgeous
but also, not sure any of it is deep enough to keep me going
but also, not sure any of it is deep enough to keep me going
one of these days there's going to be a survival game that's actually playable on controller and wasn't made by the "nintendo hire this man"-man and it will take over the world