Bio
Here for the weird.

I don’t give star ratings, they’re too subjective for me.
Personal Ratings
1★
5★

Badges


N00b

Played 100+ games

Noticed

Gained 3+ followers

Donor

Liked 50+ reviews / lists

1 Years of Service

Being part of the Backloggd community for 1 year

Liked

Gained 10+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

On Schedule

Journaled games once a day for a week straight

Favorite Games

Gargoyle's Quest II
Gargoyle's Quest II
Spore Creatures
Spore Creatures
EarthBound Beginnings
EarthBound Beginnings
Monolith
Monolith
Wonder Boy: The Dragon's Trap
Wonder Boy: The Dragon's Trap

100

Total Games Played

016

Played in 2024

293

Games Backloggd


Recently Played See More

Jumping Flash!
Jumping Flash!

Mar 26

Phoenix Wright: Ace Attorney Trilogy
Phoenix Wright: Ace Attorney Trilogy

Mar 23

Crusader of Centy
Crusader of Centy

Mar 18

Rhythm Heaven Fever
Rhythm Heaven Fever

Mar 17

Pokémon Violet: The Hidden Treasure of Area Zero - Part 2: The Indigo Disk
Pokémon Violet: The Hidden Treasure of Area Zero - Part 2: The Indigo Disk

Mar 16

Recently Reviewed See More

This review contains spoilers

Crusader of Centy is… a fascinating experience. It throws a lot at the wall, and not all of it sticks. But it has a goal, and at the very least it succeeds in making you consider what it has to say.
The game follows a young boy who wants to become a hero. You exist in a fantasy world filled with monsters that have been biding their time underground for countless eons. Your character comes of age into a tumultuous time, so you take your sword and venture out to discover the cause. So far, so standard. The game throws a major curveball at you pretty early, however, when a fortune teller suddenly gives you the ability to talk to animals… at the cost of your ability to talk to humans. At that moment I was hooked- I figured the rest of the game would be about flipping the classic RPG town on its head, like a Zelda game where you can only talk to the Cuccos. The game does deliver on this, but unfortunately it’s really only for the first town. After this, you come across as many animal villages as human ones, which kind of ruins the whole idea for me.
As for the gameplay, it’s pretty average. You run around, swing a sword, jump, and the combat focuses on this boomerang sword throw you can do. You also find many animal buddies throughout the adventure that give you abilities. I really enjoyed the flying squirrel, which makes the sword fly incredibly far with your camera following it. Honestly all the powers were fun to use, though some, like the dodo, get shafted by appearing at the very end of the game, going completely underutilized.
The main adventure areas were kind of a slog, even using the speed-boosting cheetah buddy most of the time. Some puzzles were somewhat obtuse (or perhaps it was just me… probably) and the objectives sometimes unclear. The bosses, however, were nearly all very enjoyable, taking advantage of the animal buddies in ways the main levels just don’t.
Getting back to the story, it quickly swaps to being about monsters rather than animals. There’s a great segment where you get body-swapped with a slime who desperately wants to be human. You get ambushed in the woods by this hero fellow that you’ve been following in the footsteps of for most of the game. He bursts out of the bushes and makes a mad dash for you, which was both hilarious and terrifying. Great stuff. It really makes you feel bad for the slimes, but I really don’t think it makes an effective point because you haven’t seen or fought any other slimes up to this point. But the game will come back around to the humanization of monsters shortly.
I do want to take a moment to talk about the music, which was a major highlight of my playthrough. The soundtrack is filled with absolutely JAMMIN’ tracks stuffed to the brim with that classic crusty Genesis bass. There are at least 5-6 tracks that are going to stick with me for years.
Once you regain the ability to talk to humans, the game’s finale ends with you retracing your steps across the world, traveling back in time in each location, learning about the history of humans and monsters. You travel further and further back, fighting boss after boss and systematically dismantling the evil influences on the present. You learn that monsters are just people who want to be treated fairly. Eventually, you travel back to a time of darkness before humans and send all monsters back to where they came from, preventing all the conflict in the first place. To be honest, I’m really not sure how I feel about this as an ending. It says a lot that the only way humans can live without hatred is to not even have contact with monsters in the first place. On the other hand, seeing your home town in peace is quite impactful, especially when you realize you have a father now, one who didn’t go off to become a soldier.
Overall, I can’t say that Crusader of Centy achieved what it set out to. It did, however, give me a lot to chew on that I’ll probably still be thinking about for quite a while. I’ll have to revisit it sometime in the future to see if my thoughts here still hold up. And to find whatever that raccoon buddy was. If any of this sounded intriguing, give this game a shot.

Very, very simple game where you basically just turn left and right forever. Once you hit boost it’s pretty hard to lose it and there are very few obstacles to get in your way. I ran facefirst into mines and it didn’t even break my combo. I felt I had seen everything after 10,000m but I kept going until 20,000m to see if anything would change but it did not.

Picked this up on Itch a while back and it looked interesting so I decided to give it a shot. Unfortunately it doesn’t seem like there’s all too much to it. You walk around a board, build buildings, fight the same few monsters with a dice roll, and eventually die when bad luck or carelessness drains your lifespan. The whole “generations” thing doesn’t amount to much as your offspring don’t get stronger over time, you just get a collection of traits and bonuses each life. There appears to be a remake of out now, but the older version is the one I played. Play the new one if you enjoy planning out a strategy across a board with a very limited number of moves, but it’s certainly not a 4X game as the description states.