Attempting to catalog every game I've ever played.
(J)RPGs, fantasy, action adventure, walking sims, VNs, life sims, 3D platformers, collectathons, turn-based strategies, and random indies. Big fan of dragons and sequels.
Personal Ratings



Gained 10+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event


Voted for at least 3 features on the roadmap

Busy Day

Journaled 5+ games in a single day

Best Friends

Become mutual friends with at least 3 others

3 Years of Service

Being part of the Backloggd community for 3 years


Gained 3+ followers

GOTY '20

Participated in the 2020 Game of the Year Event

On Schedule

Journaled games once a day for a week straight


Played 250+ games


Played 100+ games

Favorite Games

Phantasy Star Online 2
Phantasy Star Online 2
Dragon Age II
Dragon Age II
Sonic Adventure 2: Battle
Sonic Adventure 2: Battle
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess
Dragon's Dogma: Dark Arisen
Dragon's Dogma: Dark Arisen


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More


Sep 13

Story of Seasons: A Wonderful Life
Story of Seasons: A Wonderful Life

Aug 27

Disney Dreamlight Valley
Disney Dreamlight Valley

Jul 16


Jul 06

The Dark Pictures Anthology: The Devil in Me
The Dark Pictures Anthology: The Devil in Me

Apr 13

Recently Reviewed See More

One of the most complicated games I’ve ever had to rate. Frustrating, maddening, and at times straight-up not fun, but not a bad game by any means. The level designs were interesting, the art is solid, and the game length was perfect for the type of gameplay. For anyone trophy hunting, beware.

This review contains spoilers

Penny is the most insufferable character ever added to the Pokémon franchise

What could have been an easy 3.5/5 misses the mark with absent sense of progression and quality of life features.
Ingredients and enemies are often obtainable in one place, in one way. Those obtainable in multiple places oddly do not have demand to match their abundance.
As with most crafting games, progression leads to “tiers” — you need A and B to make C, C and D to make E, etc. In balanced crafting games, you tend to obtain Tier 1 ingredients in greater quantities or start obtaining Tier 2 items without the need to start from scratch, for example. This leads to much backtracking in Wytchwood.
Fast travel could be improved but luckily the maps are small enough that you are not bogged down by your single walking speed. Unfortunately there is no sense of power improvement, as enemies will still drop 1 of each needed ingredient (leading to grindier farming) with only a single way of taking them down.
The music, writing, and art style saved this game from being a complete pass, but I hope you like backtracking, then backtracking some more.