OhMyGoatfish
Bio
Attempting to catalog every game I've ever played.
(J)RPGs, fantasy, action adventure, walking sims, VNs, life sims, 3D platformers, collectathons, turn-based strategies, and random indies. Big fan of dragons and sequels.
Attempting to catalog every game I've ever played.
(J)RPGs, fantasy, action adventure, walking sims, VNs, life sims, 3D platformers, collectathons, turn-based strategies, and random indies. Big fan of dragons and sequels.
Badges
Liked
Gained 10+ total review likes
GOTY '22
Participated in the 2022 Game of the Year Event
Roadtrip
Voted for at least 3 features on the roadmap
Busy Day
Journaled 5+ games in a single day
Best Friends
Become mutual friends with at least 3 others
3 Years of Service
Being part of the Backloggd community for 3 years
Noticed
Gained 3+ followers
GOTY '20
Participated in the 2020 Game of the Year Event
On Schedule
Journaled games once a day for a week straight
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
465
Total Games Played
001
Played in 2024
030
Games Backloggd
Recently Played See More
Recently Reviewed See More
What could have been an easy 3.5/5 misses the mark with absent sense of progression and quality of life features.
Ingredients and enemies are often obtainable in one place, in one way. Those obtainable in multiple places oddly do not have demand to match their abundance.
As with most crafting games, progression leads to “tiers” — you need A and B to make C, C and D to make E, etc. In balanced crafting games, you tend to obtain Tier 1 ingredients in greater quantities or start obtaining Tier 2 items without the need to start from scratch, for example. This leads to much backtracking in Wytchwood.
Fast travel could be improved but luckily the maps are small enough that you are not bogged down by your single walking speed. Unfortunately there is no sense of power improvement, as enemies will still drop 1 of each needed ingredient (leading to grindier farming) with only a single way of taking them down.
The music, writing, and art style saved this game from being a complete pass, but I hope you like backtracking, then backtracking some more.
Ingredients and enemies are often obtainable in one place, in one way. Those obtainable in multiple places oddly do not have demand to match their abundance.
As with most crafting games, progression leads to “tiers” — you need A and B to make C, C and D to make E, etc. In balanced crafting games, you tend to obtain Tier 1 ingredients in greater quantities or start obtaining Tier 2 items without the need to start from scratch, for example. This leads to much backtracking in Wytchwood.
Fast travel could be improved but luckily the maps are small enough that you are not bogged down by your single walking speed. Unfortunately there is no sense of power improvement, as enemies will still drop 1 of each needed ingredient (leading to grindier farming) with only a single way of taking them down.
The music, writing, and art style saved this game from being a complete pass, but I hope you like backtracking, then backtracking some more.