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9 mins ago


44 mins ago


DeviMetric finished Daze Before Christmas
Not bad so much as deeply boring. Little to no challenge, stiff platforming, a power-up that in many ways reduces your performance. I finished it for a challenge, and I don't regret it, but with titles like these populating the industry's early Holiday titles, I can see why we moved away from games focused on the season.

If you're insistent to play it, play the Mega Drive version, as the SNES version has some inescapable locations you can end up in on accident.

9 hrs ago


vehemently backloggd Industria

9 hrs ago


chandler commented on femalewench's review of American McGee's Alice
unfortunately mcgee really wanted to make another one but EA has a chokehold on the series and refuses to do anything with it

12 hrs ago



chandler commented on chandler's review of Quake II
@gruel i'm glad we are united in our hatred for djent

@janssenjam i appreciate that, thanks. arcane dimensions is something i'm curious towards. i saw a review on here that suggested playing that instead of the base game, which caved my skull in a little bit to even consider given how different it clearly is, but it looks pretty neat in its own right

13 hrs ago




chandler commented on zombiehunter837's review of FightCade
the rumble fish already feels like complete dog shit to play due to the weird ass animation so i can only imagine wifi adding to that experience

14 hrs ago


chandler commented on cyanplaza's review of Sonic Rush
my mans naganuma may be least funny twitter user alive but at least he can cook up some heat

14 hrs ago



chandler commented on averypaledog's review of Persona 3 Reload
@nowitsreyntime17 i searched high and low for a source to that claim and came up with absolutely nothing

21 hrs ago


chandler finished Quake 4
...did we all play the same game?

'cause generic soundtrack aside, i don't even need to hesitate - this is superior to quake ii in just about every way. sure, there's no rocket jumping, but that hardly matters in a corridor shooter; what's important is gunplay and Q2 wishes it had weapons half as good as these. the shotgun? nailgun? the fucking bfg that shoots black holes? get the hell out of town and don't let me see you here again

...that praise being said, i'll be damned if it doesn't put its shakiest leg first

unlike quake ii, the start here isn't slow because of its shooting - that feels fantastic from the get go - instead it's the aggressively invasive 'story' that's constantly trying to pull you from the action. let me shoot. the fucking. aliens! that's all i wanna do, man!!

"nah nah - i hear you", calls tim willits, newly appointed president of the Carmack Fan Club, "here, you can shoot again - in a turret section! and after that, ohoho, mission briefing!! and then - two more vehicle segments!!!"

with one swift motion i knock that shit out of his fucking hands. then i scream, "I JUST WANT TO SHOOT THE STROGG WITH MY SHOTGUN. THAT'S LITERALLY ALL I WANT TO DO. I DON'T GIVE A SHIT ABOUT YOUR SET PIECES (besides the mech one - that was pretty cool) OR YOUR SPACE MARINE STORY - I DON'T EVEN CARE THAT I COULD PERSONALLY WALK FASTER THAN MY CHARACTER WITH WEIGHTS STRAPPED TO MY LEGS. THE GUNS FEEL GOOD, TIM. PLEASE JUST LET ME USE THE FUCKING GUNS!!!!"

i think he took that bit about space marines harshly given the events that transpired shortly after, but all of my prayers had been answered nonetheless! no longer was i walking back and forth through areas i'd already visited just to report to some dumbass military man that the elevator got unjammed or steve blum #3 successfully completed filing his tax returns; i was actually playing the game - uninterrupted

when quake 4 gets its shit fully together after the first 1/3 or so, it shifts from stop-and-go into maximum overdrive. there's zero bad weapons, enemy types continue to vary enough (not to mention there's actually a couple decent bosses - a rarity for shooters) and ironically even the mission objectives become significantly more engaging when they're things you're doing and not just details off sgt. pvt. blum's shopping list

environments start looking a lot cooler too. Q2 toyed with body horror in small doses, but ravensoft went all-in here. call me simple, edgy, whatever - i think giant entrails breaching through space corridors and limbless (but still alive and wiggling) bodies being used as power supplies are pretty fucking rad. say what you will about id tech 4 - doom 3 looks fantastic and this is no different. hands down the most underrated shooter engine

misguided start aside, this is the best fps (barring quake 1, obviously) that i've played in a considerably long time. can't wait to receive matthew kane's next orders in quake 5!

wait fuck

21 hrs ago



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