157 reviews liked by Onilux


If you are sad that bloober team is going to stomp on everything that Silent Hill 2 is all about with their eventual dogshit remake than don't worry because the best silent hill game made since 3 is right here! Enjoy this game while you can before people try and tell you it’s overrated or nothing but annoying people talk about it and get you mad

After losing my save when the game came out and putting off replaying back to where i was 2 years later i am happy i finally did it. I knew i would love it, i knew it would be amazing and still it blew me away.

Having a nazi skull as your cover is very 2000's

Genuinely one of if not the most frustrating action game i have ever played. I will just say now that i am fucking ass at this game so take what i am gonna say with a massive chunk of salt. But, this game is just filled with shit that feels like its designed to piss you off while having both not enough tools to feel like you can deal with the easily or the guidance to teach a struggling player if the tools are actually there. Sorry man i can't recreate evo moment 37 while fighting 100 enemies on a 2d plain so they all stack on top of each other so its not easy to see incoming attacks while an off screen sniper is shooting at me creating a massive blinking red reticle which obscures more of the immediate enemies i am fighting. Only to then introduce enemies with super armor.

This game feels like it has an incomplete movelist and certain moves and movement are weirdly stiff and don't flow into each other. Ex: Up+Y. Jumping feels like ass in this game and there are tons of situations where enemies are falling in the air but i can't catch them to juggle for some reason and the game has no made a clear distinction why. Sorry i am too stupid to break down the finer intricacies of the game and its mechanics and its too niche to have other people explain it because the game does a terrible job at this itself.

Incredible art direction that is truly inspired but i wish it was tied to a game that i found more fun to play

Will try again when they inevitably make more patches to tone down some of the shit that is a massive turn off.

It's a free game, so it's hard to complain too much, but the incessant design of just go deeper starts to feel tedious, even in the game's hour-or-so runtime. This seems like a game that I would've loved as a flash game 15 years ago, but it doesn't materialize into something I feel compelled to recommend now.

Fun, fast, and avoiding the frustration inducing difficulty this particular type of platformer usually brings on, Goin' Quackers has aged shockingly well and will appeal to the Crash Bandicoot crowd to a wild degree. Just know it's short, and even in the rare moment the difficulty spikes, it's not ever going to hit the Crash level of challenge if that's what you're seeking out.

Now that I’ve had a day to sit on my thoughts of the game I will make an actual non-shitpost review.

This game is a mess. I wasn’t kidding when I said this is the MGS4 of the series. An extremely ambitious, earnest, heartfelt celebration of the series that has extremely high highs but also constantly falls on its face with extremely stupid writing.

The pacing is some of the worst we’ve seen from RGG. For a game that can easily be 100+ hours long it is both too long but also too short in areas. It constantly pulls you away from the main story to do very involved mini game/sub system tutorials but then has no time in the final hours to wrap up most of the story. At least 4 of the main characters this game is about don’t show up in the final cutscene. You just have to be told about what they are doing from a mouth piece so we can wrap shit up. Kiryu is just kinda left in this weird limbo as they don’t explain what the fuck got them to this point with an achievement titles “man who reclaimed his name”. It genuinely feels like there is either an entire chapter or at least a huge segment of one missing from the end. One of the main villains just stops showing up for 10+ hours only to be seen again in a cut away and is completely unrecognizable for at least another few hours. They then try to do the coin locker scene again with them and it feels completely unearned because they haven’t done anything. The two main villains you do fight are extremely forgettable and underwhelming. One is given what you’d imagine to be a super important connection to Ichiban but it never comes up. The two share a single cutscene at the start of the game and that’s it. Why was it even a plot point to begin with then???? So many plot threads just go no where or are left extremely unsatisfying as they hand wave them away so it can’t be viewed as “a plot hole”. I seriously think how they structure their stories needs to change because I don’t think the Yakuza writing formula they’ve had for 2 decades translates to a 100 hour JRPG. Imo the best way to enjoy the main story of these games is when you can just progress the plot freely and not be bogged down by side content or busy work. I usually save that stuff for premium adventure so the story isn’t so “start and stop”. But you can’t do that in these games because of the rpg leveling and just how the story constantly blocks you to do other shit I am currently not interested in. No RGG I don’t give a fuck about your Pokémon clone and it’s 30 minute+ forced tutorial I just want to get on with chapter 4 please.

Most of the cast has nothing to do in this game which would be fine if they didn’t force them to have boring ass drink links you need to do to make them objectively better in gameplay.

The gameplay needs massive changes going forward because Jesus Christ was I sick of the multiple grinds it imposes. The long battles they do in this game are terrible. In previous entries you’d have a long gauntlet where you’d have to fight to a location and they do this here but they constantly make you take the most out of the way route and block off better ones with excuses like “there are dudes over there!” Only to send you down an alley with 7 fights. If 9 does the same formula 8 repeated from 7 I might just drop the series. I do not want to go back to scrounging for money and being locked out of jobs till chapter 5 again. I do not want to have to do massive material grinds for good gear. I do not want to have 80% of the moves you get to be fucking useless because they aren’t an AOE and don’t deal elemental damage.

Highlights of this game is everything they do with Kiryu outside of the final chapter. Life links are overall goated outside of some implications of how no one reacting to Kiryu being alive despite you are only able to see them after Kiryu is broadcasted on national news to be alive.

There is honestly too much to talk about with this game So I’m just gonna end it by saying this: I’ll look back on the good in this game as some of the best but I never want to replay this game ever again. Also this game only makes Gaiden look even dumber and further cements it at as a $50 scam. Yokoyama fucking lied Hanawa is not important and he fucking knew that.

Mark my words that this game while currently being hailed as the best game in the series, that its perfect and other things like that will be looked back on a lot more negatively once the honeymoon phase is over, once hypebeasts move onto the next thing, once people won't freakout if you have anything negative to say about it. It won't be a hot take or "being contrarian" to think that the game is mid, super front loaded and falls apart in the end. It's fine if you do think its perfect and its your favorite game or whatever but the amount of people who lose their shit when you have anything negative to say about this game or gaiden is seriously annoying.

This game also made me get into a car accident so fuck it lol

This game is Yokoyama's trick

for years i've longed for a game with puzzle-like traversal that'd offer me the same kind of intense anxiety i'd feel while climbing a boss like malus in shadow of the colossus. if you're like me and you've slept on this - knock it the fuck off

tomb raider provides platforming nervousness in spades with ruthlessly unforgiving - but incredibly smart, well paced and rewarding - stage design. the way it constantly forces you to analyze level geometry, take risks and conserve (extremely limited) save crystals only amps up to greater and more sadistic heights as it goes. and it's goddamn brilliant

PLAY this fucking game. do not write it off based on your missed jumps in the first stage or the drab exterior. this shit WILL hook you in. and just for the record: the controls are perfect. don't even start with that

Holy fuck this game is fucking awful outside of its ending. I have never seen characters and writing as stupid as this game. I don't even know why i am giving it 3 stars but the good stuff in here almost make up for how miserable everything else is

People cry blockuza 3 but claim this is the best game in the series, lol.

I sure love all the padded busy work to justify the $50 price tag which devolves into kiryu being an mmo errand boy getting people their specific toe nail clipper from the other side of town or give them a magic condom or some shit.

The game has some great moments SPOILERS AHEAD:
-orphanage helper substory
-the arena
-the line about ryuji goda after the fight in chapter 2
-the video on the ipad
-the final boss fight
But these moments being good doesn't magically negate all the other bad shit in this game

It would take me decades to express everything that made me fall in love with Disco Elysium. It encourages a level of unhinged behavior that the human psyche craves. It revels in the mysteries of every day existence. It leverages politics in a well-versed way that challenges both player-held and socially-constructed notions of those politics. In Disco, a drunk can be a hero, the most sober and calculating man can be the foulest person to walk the earth, and a doomsday prophet can move from apocalyptic ravings to a touching karaoke ballad in a mere day's time.

Disco Elysium gave me something I so rarely get to have in the modern game release cycle: that magical feeling that I took part in something much larger, smarter, and spiritual than me. And I feel richer for having explored its mysteries, even the ones I never truly finished solving.