This review contains spoilers

Minor spoilers ahead!

Studio MDHR just casually animating the best looking boss ever made.

I'm glad they didn't add any 'run and gun' segments to the forth island. Was fun the first time through those levels, after that it was kind of a slog. I'm not sure the secret boss was executed optimally. The gimmick is awkward and feels half cooked. Like it doesn't really fit in something like Cuphead. Also only a single phase? I guess it would have been a bit unmanageable on top of the already wack mechanic. Besides that boss, a truly magnificent swan song for Cuphead.

If Chad and Jared decide to take an indefinitely long vacation after this, they are completely justified in doing so.

Truly baffling. Ok. Before i go off, i need to add some context about this enigma.

This game was made by two 'lonely' Brits(with no video game industry experience) on a journey to create "great, narrative, singleplayer games in a world moving increasingly towards multiplayer and live services." This bewilders me.

Why would you make something this complex, with a photorealistic style,(Unreal Engine?) with a The Last of Us style crafting and stealth system. When you're essentially infants in the business?

Also there's a diegetic health bar à la Dead Space, which fails to do its sole job; Showing the current condition of your health at all times. With 360° of motion, you sometimes end up dying to the angle the camera is facing and the direction you're running in.

The story is almost non-existent. As you could probably assume, it's heavily based upon Herbert George Wells' The War of the Worlds. You're puppeteering the slumbering corpse of a hUmAn named Harper. She's a complete nobody. No mention of a family, friends or anything to tangibly connect her with the world she's inhabiting. She's got like 20 lines of spoken dialogue and it's so nothing, it's kind of hilarious.

There's times where the devs almost acknowledge their shortcomings ingame, like a sign in front of a pool that says "Please do not swim. There isn't an animation for it." Of what little you actually do decently, why throw your immersion out the window like that, for an uncalled for 4th wall breaking joke?

You know. I do actually feel bad about doing this. Defecating all over Grey Skies. If the developers somehow find this rambling: I'm sorry. For whatever that's worth.

That was real neat! Don't know what that was, but it was neat.

After 25 hours I've gotten my fill. Runs are way too long, for how addictive and stressinducing they become. Energy just fizzles at the 40 min mark. At least for me. Tracks has no variety, loops quickly and in general is just sorta dull. Everything that isn't gameplay looks great. The 2D/3D style does not mix. Especially when something... I hesitate to call it animates. I ended up minimizing and muting the game the rest of my playtime. Also i know this is just how card games are made, but I really dislike how rng heavy this one is in particular.

Even with the occasional audio issue and design decisions i disagree with. This is a solid little experience. The "twist" is obvious, but so what. The concept of being asked to look after a friend's apartment, a place you're completely unfamiliar with. Is unsettling in and of itself. Its short, but i'd recommend it just for that.

Version 0.5.0

3 whole bucks for pure crack kokain, and somehow nobody sees the issue with that?

Don't play this solo as your first playthrough. Genuinely insurmountable at points.

1997

The gog version keeps on crashing without warning, which results in me having to restart from the beginning and nobody seemingly has a solution to the issue.

Not good. But interesting. I need to mull over what i just played. Because i do believe there's merit to the madness.

Gorgeous artstyle. Lovingly crafted atmospheric pieces. Some truly horrific imagery even comes from the small text blurbs every collectable has. Then there's the mediocre gameplay with way worse level design. A major bummer. I want to love Blasphomous. But between combat being repetative, lackluster and unimpactfull, and map traversal being obnoxiously sluggish, with loads of backtracking. I. Just. Can't. I'll just continue to enjoy it on a purely aestestic level.

I'm quite frankly kinda shocked i liked this first entry more, than the entirety of Uncharted. Who knew you just needed fun gameplay to be compelling.

Also i respect the middle-finger at the end if you're tenatious enough to 100%.

v0.8

The concept runs dry quite quickly. But those first two sets of levels, you're having a fuckin' ball of a time. If you want something that does this uber aggressive, annihilate everything in sight style of gameplay better. Can i perchance recommend you try out Post Void. It's only like 3 bucks.

I guess i had fun in the moment? Comparable to ingesting a bucket popcorn.