27 reviews liked by Owlcyclops


The art style is truly captivating, taking inspiration from Tim Burton to give a dark feel that looks hand-crafted. This is countered by the narrator's comedic flourishes sprinkled across the story. I enjoyed the premise of the world, where everything is decided by "random" chance, even where people live. The action-based combat is fun, with fluid action that's broken up by throwing Dicey, your dice companion. In doing so, time is stopped and you select random cards from your deck to help you in battle. My only gripe is that while there is an in-game map, it doesn't tell you your exact location, just the general area you're in. I was truly lost in the world of Random, and I loved it.

This is a solid 3 star high budget indie game.
They could have easily shortened combats duration -_- each one takes 15 to 20 minutes to win, but exploring worlds never wore me down. Even though my nintendo switch was struggling, i loved how the writing of this game made every character's personality unique, especially the grotesque designs and clay sculpted environments. The developers did a good job infusing it with this gothic Tim Burton's visual vibes chef's kiss immaculate! Plucked straight out of a fairy tale.
The only poor aspect i found (very) annoying were the combat fights. They are in fact dynamic and keep you entertained most of the time, but with the repetitive enemies ugh... every encounter becomes highly exhausting when you clean up a room, only for more to spawn. So bless the elaborated storytelling because that was what saved the game for me, especially when you learn to love this macabre adventure about the bond between sisters.

LOVED the Henry Selick style art, and the fairytale story here was creepy and fun.

Just wish the controls and combat were less janky! Would love to play from this studio again when they have more money and polish. But worth the $4 I spent lol

I bought this game on a whim. It was on sale for $3, might as well, right? It looked kinda neat, and that’s a pretty good price.

So a few weeks later, I decided to finally jump into it. I had no idea I’d be playing one of my new favorite games ever made.

Lost in Random is a game about a pair of sisters in the charming, super creative world of Random. Even is trying to save her sister, who’s been kidnapped by the Queen of Random.

I’ll get the nitpicks out of the way first. It’s not a PERFECT game, there’s some small issues.

1. Missable achievements. As much as I adore this game, it’s pretty long and I didn’t necessarily want to go through it all AGAIN. So I was walking on eggshells for some parts of it.

2. LOTS of asset reuse. This is incredibly minor, but when you see the exact same character models pop up for multiple characters, you really start to notice.

3. This is more of what I wanted than what it is, but I REALLY wish there was a jump button. It feels like this world is just BEGGING to be platformed around, but it just ain’t that kind of game.

But that’s about it. For me, anyway. I think the combat system is a love it or hate it situation, it’s not for everybody. By the end of it, I ended up really enjoying it. It felt satisfying planning and putting together a card deck for specific situations, knowing where to use what.

But man, other than that? I just simply adore everything else. Just absolutely head over heels in love with this game, with this world and these characters. Even, Odd, Dicey, Mannie Dex, just everyone, I can’t sing its praises enough. I can’t think of many game worlds as fleshed out as this. I really want to sing this game’s praises, but don’t want to spoil any of it. I’d love more people to play this on their own, I’d feel awful about spoiling something for someone. I’ll just say my favorite town was Fourburg. Just the most fun to explore, liked it’s vibe.

I feel like saying anything else about it would be doing it a disservice. This game is incredibly special to me. I can’t speak for everyone else out there, but I know I’ll be getting myself Lost in Random again and again and again.

Random Rules!

I started playing Lost in Random and boy am I enjoying it! You can feel the atmosphere of Burton and Gaiman here. All the characters and locations look fantastic. In addition, quite original gameplay and an engaging story. However, the game wins mainly because of the world and atmosphere ❤️ It's just a pity that these cards are so RANDOM, which is why the game can sometimes be very annoying during combat.

One of my top indie games. Once I figured out how everything worked I really enjoyed this deck builder. Cool story, cool art style.

A Tim Burton-esque game that feels like it came straight from the PS2 era (in a good way). Gameplay had a lot of potential to be something great with its deck building system but it turned out to be a bit shallow, which in turn had the game feeling repetitive by the 2nd half with only 3 different enemy types. Story and visuals are a treat and I'd say it's something worth experiencing once if you manage to get this on a sale.

Pretty solid story game. Game play got way too repetitive, but it was enough for my brain to focus on while I was sick. Sunk a pretty solid 15-20 hours into the thing which is a great return for spending around $4 on it.

3D platformer adventure game with interesting dice based combat mechanics. It's jank and a bit repetitive but also full of charm. The stylized visuals are great!

This has to be a somewhat hidden gem from recent year. If you love Tim Burton's stop motion movies you're going to love this game's artstyle because they wear their influence out in the open. And there's so much to look and marvel at that sometimes it feels like the gameplay gets in the way.

The world building and character gallery is absolutely amazing and the amount of creativity poured into this game is wild. The only negative thing regarding this, is that the game is VERY monologue heavy, as in at lot of the side characters are fleshed out with a lot of back story and boy to they want you to hear ALL of it. Sadly sometimes less is more, because after the first few worlds it starts to get a bit exposition-y.

The balance between exploring and figthing is okay, but towards the end the battles tends to be a bit on the repetitive side, and even though the mix between action and deck builder is fun to begin with it lacks the necessary depth or "fun" factor to last through the whole game.

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