Bio
survival-horror, novelty, ideas
PC, playdate, switch, oculus
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Trend Setter

Gained 50+ followers

GOTY '22

Participated in the 2022 Game of the Year Event

Loved

Gained 100+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

On Schedule

Journaled games once a day for a week straight

Best Friends

Become mutual friends with at least 3 others

Busy Day

Journaled 5+ games in a single day

3 Years of Service

Being part of the Backloggd community for 3 years

Well Written

Gained 10+ likes on a single review

GOTY '21

Participated in the 2021 Game of the Year Event

Liked

Gained 10+ total review likes

Popular

Gained 15+ followers

Elite Gamer

Played 500+ games

GOTY '20

Participated in the 2020 Game of the Year Event

Gamer

Played 250+ games

N00b

Played 100+ games

Noticed

Gained 3+ followers

Favorite Games

Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
Resident Evil
Resident Evil
Riven: The Sequel to Myst
Riven: The Sequel to Myst
Pathologic 2
Pathologic 2

975

Total Games Played

191

Played in 2024

150

Games Backloggd


Recently Played See More

The House of the Dead 2
The House of the Dead 2

Apr 22

Lethal Enforcers II: Gun Fighters
Lethal Enforcers II: Gun Fighters

Apr 21

Battle Clash
Battle Clash

Apr 21

Sewer Shark
Sewer Shark

Apr 20

Spinal Breakers
Spinal Breakers

Apr 20

Recently Reviewed See More

Hard to dislike what is already such a singularly perfect rail shooter. Sadly, where this remaster of sorts fails its original is just about every facet (save for thee untouched OST) of what made thee 1995 classic so inspired.

Graphically an immediate downgrade. Nothing packs a punch. Accidental abstractions called "enemies" thanks to chunked pixelated models are no longer left to thee imagination of an already imaginative game. Sky soaring blurs are now corporeal; less fascinating. Spires of missiles are missing those high impacts crunches & rattling bolts sound like pea shooters.

Less was inarguably more, but that much you already knew.

You die an absurd amount in these games, let alone any run n gun, & you will die often. It is not a matter of how - you will be shot, blown up, cut up to bits, made into ground beef, turned into a mummy then dissolved, plummet to your death - it is a matter of when. Threading a needle of stray fire will only happen sometimes & what a glorious sometimes it is.

All said, you pay no mind to it. Thee deaths are inconsequential, for thee most part. What deaths ultimately represent in Metal Slug games is thee harrowing loss of yr favorite weapon type. Even parting ways with a deadly friend you knew for so little hardly hurts - you will see it again in a matter of time. It is all forgiven for just how intricate thee sprite work is, how animated each frame is, how detailed thee screen can get, how inspired these games are. Every board is a new surprise, every enemy type a new obstacle course to jump over.

Alas, this game flattens so much of those loving details. Gone are any shocks! Surprises! Twists! There isn't even an inkling of a stupidly goofy narrative or unique moments. Ah, moments. Too much is reused: sprites, ideas, challenges. MS4's idea of difficulty can be boiled & simmered to more enemies, a static stand off of incoming gunfire heading straight for you.

In all of its chaos of flashing bullets & warm flames, speeding missiles & gooey particles, I am bored.

A (neon) genesis for rail gunning. Art haus shooter pressurized diamond. Humanity alone is incapable of striving towards such innovation, ribbon & bowed; a true mechanical dream. Alternative Focault essay title.

Utilizes every iota of its arsenal at least once during any & all angle or angel. To peer at a target down thee barrel is to be on its opposite end all thee same. Never comfortable in a clean board, always pushing you to fill every inch of thee screen with unbridled chaos & in chaos, is warmth; is achievement.

Crowning royale of what 3D can be: not a mirror to our own world, but an ever-shifting perspective.