P__B
Bio
survival-horror, puzzle, indie
PC, playdate, switch, ps1-2
PC, playdate, switch, ps1-2
Badges
Trend Setter
Gained 50+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Loved
Gained 100+ total review likes
Roadtrip
Voted for at least 3 features on the roadmap
On Schedule
Journaled games once a day for a week straight
Best Friends
Become mutual friends with at least 3 others
Busy Day
Journaled 5+ games in a single day
2 Years of Service
Being part of the Backloggd community for 2 years
Well Written
Gained 10+ likes on a single review
GOTY '21
Participated in the 2021 Game of the Year Event
Liked
Gained 10+ total review likes
Popular
Gained 15+ followers
Elite Gamer
Played 500+ games
GOTY '20
Participated in the 2020 Game of the Year Event
Gamer
Played 250+ games
N00b
Played 100+ games
Noticed
Gained 3+ followers
Favorite Games
763
Total Games Played
040
Played in 2023
098
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This game makes you feel like a beetle.
Current personal best, 406.897
Masterclass in design. A general & vague term wholly applicable in every aspect from thee leaderboard crawl, heat-sensing enemy proximity radar, blitzed out uptick scoring system; superbly playful despite a rather oppressing & suffocating field. Thee offense to Devil Daggers defense.
Look no further than thee lobby if you want to bear witness to thee harmonious elegance present. A player finds themselves surrounded by birds fluttering about, surrounding your respectively-ranked dagger which, upon touching, commences thee onslaught. Hours of mastering & learning new tricks until you face thee boss, hours more to learn how to defeat an angel, & said angel will explode into a frenzy of docile birds, allowing your dagger to appear once again. Without breaking sequence, simply touch it to begin again.
My two main gripes with this game are minor, in a way. First of which is being at thee mercy of RNG. At times, snakes will spawn underneath spiders, scuttlers will spawn within snakes. Higher level playing depends on a quality route & when that becomes muddled at a dice roll, it can feel as though some runs are simply wasting your time. Secondly, there are a couple little inconsistencies in some mechanics. Scuttlers seem to have priority during a rail ricochet despite your target being dead center on a spawner, etc. Stomping feels like a crapshoot, particularly with snake heads. Seemingly damning strikes, but ultimately these do not ever really become a problem until you're fighting for milliseconds. Thankfully, some of these faults can be easily worked around with some smart improvisation, which this game allows for a plethora of.
A vicious Sisyphean cycle.
Rating is for SaltyBet, which has been my go-to time waster at least once a year for thee past decade.