P__B
survival-horror, novelty, ideas
PC, playdate, switch, oculus
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Trend Setter
Gained 50+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Loved
Gained 100+ total review likes
Roadtrip
Voted for at least 3 features on the roadmap
On Schedule
Journaled games once a day for a week straight
Best Friends
Become mutual friends with at least 3 others
Busy Day
Journaled 5+ games in a single day
3 Years of Service
Being part of the Backloggd community for 3 years
Well Written
Gained 10+ likes on a single review
GOTY '21
Participated in the 2021 Game of the Year Event
Liked
Gained 10+ total review likes
Popular
Gained 15+ followers
Elite Gamer
Played 500+ games
GOTY '20
Participated in the 2020 Game of the Year Event
Gamer
Played 250+ games
N00b
Played 100+ games
Noticed
Gained 3+ followers
Favorite Games
975
Total Games Played
191
Played in 2024
150
Games Backloggd
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Graphically an immediate downgrade. Nothing packs a punch. Accidental abstractions called "enemies" thanks to chunked pixelated models are no longer left to thee imagination of an already imaginative game. Sky soaring blurs are now corporeal; less fascinating. Spires of missiles are missing those high impacts crunches & rattling bolts sound like pea shooters.
Less was inarguably more, but that much you already knew.
All said, you pay no mind to it. Thee deaths are inconsequential, for thee most part. What deaths ultimately represent in Metal Slug games is thee harrowing loss of yr favorite weapon type. Even parting ways with a deadly friend you knew for so little hardly hurts - you will see it again in a matter of time. It is all forgiven for just how intricate thee sprite work is, how animated each frame is, how detailed thee screen can get, how inspired these games are. Every board is a new surprise, every enemy type a new obstacle course to jump over.
Alas, this game flattens so much of those loving details. Gone are any shocks! Surprises! Twists! There isn't even an inkling of a stupidly goofy narrative or unique moments. Ah, moments. Too much is reused: sprites, ideas, challenges. MS4's idea of difficulty can be boiled & simmered to more enemies, a static stand off of incoming gunfire heading straight for you.
In all of its chaos of flashing bullets & warm flames, speeding missiles & gooey particles, I am bored.
Utilizes every iota of its arsenal at least once during any & all angle or angel. To peer at a target down thee barrel is to be on its opposite end all thee same. Never comfortable in a clean board, always pushing you to fill every inch of thee screen with unbridled chaos & in chaos, is warmth; is achievement.
Crowning royale of what 3D can be: not a mirror to our own world, but an ever-shifting perspective.