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Pantz commented on eternalsunboop's review of The Turing Test
Couldn’t agree harder with your comparison to Portal fan-made levels. Games like the Turing Test and QUBE wanna be Portal so hard but just don’t have the right stuff for it in like any way at all

2 days ago



Pantz finished The Turing Test
Those 70 puzzles sure flew by! The game's stakes couldn't make me feel too much investment in the characters or story. Another quick to beat room based puzzle game that doesn't really strain the brain at all

2 days ago


Pantz finished Call of the Sea
Fantastic soundtrack, artstyle and voice acting, but the puzzles are just a little too easy and slow-going at the same time. I'd love to see this game implement a difficult mode where the puzzles are less direct in telling the player what to do, because the package here is pretty damn special. And for no NPC character models at all, the ending still manages to be pretty emotional. Also, a good romance in a video game, which is rare to see!

3 days ago


3 days ago



7 days ago


Pantz completed Q.U.B.E.

7 days ago


8 days ago


Pantz finished Superliminal
I don't think I paid much for this game and I'm happy about it. The puzzle solutions are so easy that I felt nothing for solving them for the duration of the game, and I'd probably give a better rating if it weren't for that obscenely self-fellating ending that made me drop my jaw in a mix of awe and cringe

8 days ago


9 days ago


Pantz commented on Fiduciam's review of The Witness
Valid complaint. I couldn't imagine doing a fair majority of puzzles in this game but trying the bunker area would legit drive me insane lol

9 days ago


Pantz finished The Witness
I think this game pulls off something insane for a puzzle game, that being that it maintains a sense of surprise and problem solving even after a replay. I feel like I go back to Portal 1 and 2 and everything is so simple to remember how to complete, but something about how simplistic all of the clues are and how they're represented makes them easy to forget in hindsight, giving the player a situation where they basically have their memory wiped after a couple of months away from the game. Also, anyone who's played the game can appreciate what starting from square one does in regards to a fresh perspective. Johnathon Blow did a damn good job with his team in directing this game, and besides a couple painful puzzles like the shipwreck door and the sun smeared panels, it's basically a must play for any puzzle game respecter.

9 days ago


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