Bizarre.

First off, this is technically a sequel to the first movie - after their marriage Fiona has been kidnapped from Shrek's swamp by Merlin (not the Merlin from Shrek 3 though) and locked in Merlin's Dark Tower Fortress of Pure Evil, protected by a dark fog that can only be cleared by the power of doing good deeds. Yes, that's what Merlin's tower is actually called.
Nobody from the movie actually turns up in this game, save for three instances: A still of Farquaad is visible on the file select screen, Dragon shows up flying around one of the levels as a cameo, and Donkey appears on the cover of the later Gamecube port "Shrek: Extra Large".

The controls are incredibly wonky, with Shrek able to charge quicker diagonally but only on some controllers for some reason? His jump is far too low, and you'll be needing to use it a lot to position yourself given that his hitbox is... buttery. It sticks to the wrong things and slips off the right things.

Combat is also a low point with either no knockback or far too much knockback, and absolutely no feedback as to whether your punches and kicks are doing anything. I suppose at least the prospect of lighting your bodily fluids on fire could amuse a 5 year old though.

All of this is a shame, because the graphics can actually look nice at times, particularly in the more gloomy, murky areas - this game makes good use of bump mapping and deferred shading to get a dynamic lighting system that clearly just wouldn't be possible on other systems, seeing how the Gamecube version looks far worse.

All in all though, Shrek is a pretty bad time.

Reviewed on Jan 15, 2023


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