Zelda Ranked
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15 Games
3 Comments
Well, it's mostly two things. First, I think it has some of the weakest dungeons in the series, they were built to have a very linear progression path despite looking (and maybe even feeling) more tangled. Second, and that's kinda of beating a dead horse, but it's the overworld, which is probably the worst case of the purposeless open world I've ever seen.
So when you put these things together, I was bored while traveling at sea on the 80% of nothing that is that map and bored after arriving on the 20% of fairly dull land it had to offer as a reward.
That's understandable. The quality of dungeons is a subjective thing, and 80% of the game is, as you mentioned, spent on the boring sea. Glad to hear a unique opinion.
LinkBetweenGames
2 years ago