18 reviews liked by Peite


For F2P mobile games, this is actually a good game. The microtransaction is just about skin, nothing else. You can still beat everyone with your normal gun. You can unlock the gun by playing the game, wow that was so easy.
It also has camo grind so you can spend your entire life grinding (kidding). I just don't really like how they implemented Damascus camo in guns. No shiny effect or different kill feed, it's just like normal skin.
It is fast to queue a lobby in multiplayer, BR, or Zombie. The content is rich, every week you find a different featured game mode.

TL;DR : This is a great mobile game, especially for F2P. No P2W and full of content.

everyone play this game NEOW!!!!!!!!!!!!!!! it is SO SO good.
you can run around as a little flying guy and shit!!!!! almost entirely f2p friendly and you can unlock almost every season pass cosmetic w/o paying save for like 2 per season

The story definitely could be more interesting and unique but that’s not really the focus here, but the surprisingly large amount of permutations and clever endings. It’s a small situation recreated in painstaking detail and with lots of charm thanks to its art direction.

It was just a relaxing, chill time. A few areas that were a little frustrating, but it was still enjoyable, and the music was very well done.

I wish we got this localized instead of the Kiwamis. Still i played them with a guide it was worth it, absolutely love this collection.

You see the "You're The Inspiration" Stage is nothing but genius game design and ludonarrative because the challenge doesn't come from beating the level but trying to hit the circles while you're crying so fucking badly

this game has the best version of jumpin jack flash and its trapped on the ds sound card

It's honestly fucking wild how hard I ended up falling in love with this game and what it was doing by the end when in the beginning it genuinely wasn't doing too much for me.

The over the top battle shounen vibes, which can work for me on occasion (Jujutsu Kaisen, recently got into Hunter x Hunter), don't generally hit for me. The story wasn't doing much for me, more man pain save the daughter god killing wasn't doing a ton for me.

But there's a point in this game where it finally just all clicked correctly into place. The way the game uses QTE's to better cement you within Asura's perspective. Every weighty punch and fluid blow landed or received absolutely felt by how much you hammer on those fuckin buttons.

The gusto and fucking aspirations towards making this shounen power trip about the angriest motherfucker alive doing his best to protect those he cares for. It just fuckin clicks. The setpieces get better and better. The QTE's become more personal and hard hitting. I was rooting for Asura and doing my best to help him. I wanted to get my synchronicity rating as perfect as I could because I felt the weight of every missed QTE.

It's corny to say but genuinely this game makes you FEEL like you are Asura. It makes you feel like you are throwing those punches, crunching your own hands to dust by mashing the fuck out of that circle button. And the intense varied ways a person can punch a dude are represented perfectly with the wonderfully expressive and beautiful art direction and animation. This is absolutely one of the better looking games of that gen while also being one of the better showcases I've seen of Unreal 3 on consoles. It looks fuckin excellent. The watercolor palette, the shimmer, the wonderful reds, greys and harsh black lines. It evokes every inch of its inspirations and then some.

The final boss (within the DLC) is genuinely one of the greatest uses of QTE's I think I've ever seen in my life. I'll go more into that in the review of the DLC specifically but holy fuck it's wild as hell.

I think what finally brought it into focus for me was thinking of it less as a character action game, because honestly while the combat is serviceable it's more a bridge to the setpieces than actually all that great, and more as a evolution of games like Dragon's Lair, Space Ace and Time Gal.

Once I looked at it more in that light, played much more aggressively with the combat and let the game take me onto it's wild ride it completely fucking hooked me. Some of the sequences, shots, compositions absolutely deserve to be immortalized in some fashion.

It couldn't really work the same at all within any other medium. While described as "interactive anime" I would say it's trying to pave its own footprint into cinematic gaming as a whole and changing the players relationship to QTE's themselves. It does its best to make you apart of the spectacle and it realized it's lofty ambitions with absolutely flying colors.

Asura's Wrath made me appreciate how systems we can take for granted as fairly basic in principle can be used to great effect when given more attention and focus and when working within the framework/narrative presented. MGR does similar but it don't hit in the same way this does with them. It's just so excellent.

I really gotta play more Cyberconnect2 games.

A procedurally generated journey through the mighty rivers of the USA, bluegrass included.
I liked how the main character is not very good at combat so you have to rely on traps and such.
The difficulty curve is unfortunately a bit too steep at the beginning, but too flat by the end of a regular campaign, which hurts replay value.

Atmospheric and lovely to play again and again. The extra achievements are cool and it's fun to see where you end up. Captaining your boat is rather hard, but seeing the ending feels lovely. You can truly never have enough sticks.