Very generous, fun in short bursts Dreamcast-Outrigger-Quake 3 Arena-kind of insane fresh ARCADE-feel at times.

No P2W and I had to buy just one season pass worth of coins just to support the game..Still haven’t used the coins since I don’t need any skins or stuff and am content with all the content being thrown at me.

The downside is all the banners and shiny links to gatchas and stuff. But if you can un-see and avoid caring about such bloat YOU ARE IN FOR A RIDE MY FRIEND.

I was surprised ghow non-toxic the game was for me at least. I don’t play BR mode so much and haven’t played in teams with voice over. My female friend obviously have experience of toxicism in it as is common in these kind of games though.

Zombie mode is poayable but 6/10. BR is kind of trashy 7-8/10 I would say. Multiplayer/MP is arcady fresh and fun and 8-9/10 I would say.

Excellent generous F2P MMO Journey + Music instrument simulator.

YOU DON’T HAVE TO SPEND A PENNY. IAP’S ARE ALMOST ONLY COSMETIC ITEMS. BUT PLEASE SUPPORT THE DEVELOPERS WITH WHAT YOU THINK IT’S WORTH.

Judging by how the game doesn’t need you spending a penny for cosmetics and how well the servers generally work providing free access on iOS/Android/Switch/PS4/PS5/Steam (60fps 4K on PS5. Steam version is fully playable although stillnot officially 100% released) it’s a shame this game is only on 45th place on F2P-list on PSN in Scandinavia. But you need to play on Mobile/Tablet and use an external keyboard and controller to really enjoy it fully IMO. The music instruments playing is VERY fun and for that you need a touch screen so basically Mobile/Tablet/Switch/(Steam Deck?)

Highly recommended and unlike anything else you have played. It’s only online and you can’t unfriend people just block them so you have to interact and tell people off nicely and develop your social skills. The world is watching and playing together with you always. – Sky:COTL teaches you how to be nice, kind and patient with each other — something the world desperately needs today.

This review contains spoilers

Nice version where you can choose EU, US or JPN-version but beware that either region will be default depending on where you live. In CotM there is no difference between US and EU but be careful not playing the included SNES game on EU-version.

A great detail I noticed a bit late is that you can open a super nice bestiary and item encyclopedia from within the game so thanks to that you don't really have to check up things on your phone which I hate having to do.

Cotm is game with an original and quite original and nice weapon system locked inside a quite frustrating card-collecting system where you only can get cards, armour and items from enemies; and the frustrating thing with CotM is that the drop rate is extremely low.

You almost never find any potions and you can't sell any duplicant items for money and buy stuff.

However, the level design is not that bad except for too much repetitive collecting of Mana and Health pools.

The bosses are quite fun except the last boss.
(No one mentions this but The twin dragons are easy if you go all the way to the left/right and then slide underneath after baiting their head slams)

The music is good although much are older remade songs.

Since it is a Koji Igarashi made Metrodivania (or as they call it "Igavania") with simple but punchy pixel-palette and good responsive controls it is highly enjoyable and thus a 8/10 game in my book since I like simpler metroidvanias. But the bad drop rates and some simplified and boring level design has CotM fall to a 7/10 at its worst.

It's hilarious humour, decent variation of songs and great re-playability thanks to the 4 difficulties makes this game one if not the best rhythm game ever made. Some stages has not that well made timings but instead could be better on other difficulties/stages. A few stages has really great timings which when it clicks can be super satisfying.

The Christmas stage with the Chicago's "You're the Inspiration" is one of the most memorable things in Video Games History!

- The Bad:
The sound quality and graphics quality is too bad when enjoying in 2022 that it's hard to decipher certain beats and the fonts for the numbers which you need to touch in the right order.

I recommend to play this with a protective shield on your screen and on a normal sized New Nintendo 3DS and with a adult sized DS-pen. I find the DS Light/DSi screens too small to play on for an adult.

--------------------
It's a real shame that iNiS (now LIONA) and Nintendo hasn't been able to release any remaster for Mobile or Switch. I don't know who owns the rights but it's probably Nintendo. All the songs are covers and shouldn't be impossible to re-license again. Since the game was published by Nintendo and in one stage has some art mentioning "Nintendo" - the game may be stuck in contract problems with Nintendo. And it could be that LIONA and Nintendo has lost the source.
At least I wish LIONA and Nintendo tried to make an effort making a remaster with or without the help from remaster masters M2.
I mean, this game has the possibility of selling sooo much if it got a mobile and Switch release that they really should do it.

Next I want to play the Ouendan games and Gitaroo Man - all designed by Keiichi Yano.

A good but short unique indie game with amazingly good OST. SWH unfortunately doesn’t have any simple trophies for finishing the game and goes its own way with some strange riddles. Although I’m no trophy hunter per se, I get really put off when games has too difficult trophies. You can just check a walkthrough how to solve the riddles but that doesn’t make sense to me. Getting no trophies leaves the game on 0% and since you finish the game in 1hr it looks like you didn’t enjoy the game and that may lead to other people skipping on it. I hope the developers realise they must use trophies in a way to market their game positively.

Very short but with better graphics than I thought. It provides a really nice semi-VR experience with good use of the motion controller on the DualShock 3 and Datura is an important piece in the history of VR.
The ambient soundtrack was also good if I remember correctly. But I dareeveryone to try it even if it isn’t a great game. It’s almost as important an experience where you get baffled by how good it could have been if they made a serious game out of it. Same problem as with The Order or P.T.

Less a game and more of a piece of art experience such as the Radiohead art exhibition game.
Excellent soundtrack, excellent art-direction and very mesmerising. However, it’s a bit too strange and difficult so few people play it through, but I recommend doing by following any guide since all levels and art and music is cool. There are lots of small hidden details and bonuses for discovering it so I urge more to play this peace of art.
The developers have made another game with similar art called ”I’m Dead” which makes me curious.

2014

Probably the best demo ever made and a must play. Borrow someones PS4 with it installed or get a PS4 with old firmware and do what you must to experience it.
Also, you need to have a headset with mic to be able to finish it

Steam version has support for the REAL remaster: ‘RE4 HD Project’ which could be the best carefully made remaster ever.

2016

A must play! Excellent indie game. More fun than Braid and almost as good as Fez.
Not too difficult in the beginning but I had to check walkthrough from time to time in the end. But what makes this game great is that you almost can solve most puzzles if you just give it time. And the nice piano music soothes you. However, the colors can make your eyes really tired, this game is probably the most extreme I have experienced in that regard. But no epilepsy flashing, just too strong plain neon colors, but thanks to the simple graphics and slow tempo you can just lower the brightness.
Please spread the word and play Hue!
- Strong colors on screen with no “eye- and OLED burn in-protection option”, thus Incoukd only play max 1 hr each session even if I used EXTREMELY low LED brightness on my LG C1 49”.

Not as good as TEW. It’s made by Johanas and has less detailed polish such as you cannot shoot ravens which Mikami added as hommage to RE4, HOWEVER in the intro there is a BANANA on a tray which is a RE4-reference (the Merchant in the cave in the lake). That is the best thing with TEW2.
- Semi-open world with markers on a map. Nice idea but it doesn’t work well and they should have spent time just creating great designed levels with good pacing.
- No traps or matches
- Too easy
- Less cool characters and changed worse character design. Dialogues lacking.
- Boring UE4 graphics with Fortnite-style town in the first level
+ A few cool bosses (Obscura and maybe The Harbinger flamethrower guy is actually an unused idea Ikumi made for TEW)
+ better engine for 60fps but on PS4 Pro/PS5 you get locked 30fps in TEW and the 30fps adds much to the horror (and I’m someone who can’t stand 30fps usually)

I wish Johanas well and think he did a great job for coming from outside producing this game. It’s very well made, although I prefer the original. Johanas can make great cinematographical games and I would love him to create some kind of walking sim indie game.

A goofy DLC in first person which could ve an inspiration to RE8 Village DLC.
They should make a separate expanded VR-version of this called ’Stem VR: An Evil Within Experience’

My favourite most replayed game which is almost as fun as replaying Resident Evil 4 or Bloodborne. TEW is much better than TEW2 which is too easy and boring american bland UE4 game while TEW has:
Gritty Quake-engine which fits the look. Queen Ikumi Nakamura, and a western great concept designer guy who worked on Monster Hunter World and Cyberpunk 2077 who designed the excellent village stage in TEW.
Excellent difficulty options and a huge replay value.
Over the top humor.
Traps and matches providing strategy (creative kills).
Great varied level design depending on which difficulty you play on (excluding Akumu).
Excellent upgrade/level-up system.
Super cool DLC the Assignment which hints more of the cinematic/narratively driven sequel.

My WidenedScore (WS) for The Evil Within: 7-9/10
To me it’s mostly in the 8-9/10 range. The better you become on this game, the more fun it gets!

7.5/10
A short and lore-rich game that tries to draw you in although you might not understand why you should care for all that story.
But afterwards you understand more and it leaves a great memory although you never got to understand the whole world and its hidden lore.
It’s a cool game gameplay-wise and how it narratively tries to tell you a story.
I enjoyed it and finished it which I couldn’t do with Bastion which world I coukd never get into. I feel these types of games are too much Board Games, D&D, Fantasy/Sci-fi-books for my taste and since I haven’t that much interest in delving into new lore trown at me, I wasn’t that impressed, but with that being said Supergiant Games and Gen Zee are extremely talented and this game is too short and beautiful enough to not give it a shot!

2012

Idea rich platformer/puzzle that blew my mind in 2022.A must play, even if you check up on solutions. Great soundtrack. There is more it than meets the eye so definitely play it through, it’s not long.
Map system is though very confusing but original.