70 reviews liked by PepsiMan69


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[#FORCED START OVERRIDE - - LOG OPENED]
BROADCAST: DSE Backloggd - - RA 18h 06m 0s | Feb 20th 2023

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XENOGLYPH I
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Writings by “BeachEpisode
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[Translation Accuracy: 86%]
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“Never should have smoked that ҂ѼҎ҉֎ (excrement? physic?), now I’m in the Abyssal Scar.
I must admit to having been left gobsmacked and dumbfounded by how much Returnal has left such a strong impact on me. I don’t have much history with Housemarque’s library of games, despite Super Stardust HD being such a near-permanent fixture on my PS3 that it could have passed for my TV’s screensaver. Outland is relatively slept on these days too, I reckon, but ƺƻƛʥʭФѩ (unneeded digression?). Returnal finally received a PC port, allowing me to give the title a shot. The ᵬᶚỻӜѯ (electronic device?) is so deprived of games it’s genuinely heartbreaking…”
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XENOGLYPH II
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Writings by “BeachEpisode
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[Translation Accuracy: 91%]
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“Typically I’d run for the hills whenever someone threatened me with a roguelite - a genre I often find ƛʥ؆ٱᵯᶈ (disinterest in?) at the best of times, and one that stands in stark opposition to what I personally find fulfilling about videogames at worst. There wasn’t much in place to prepare me for how deftly Housemarque utilised their core arena arcade design tenets around this Cronenberg/Villeneuve aesthetic pastiche with equal parts confidence and purpose. It must be said, because it is ﬗꬳꬲﭏ (true?), that this is the best-feeling third-person shooter I’ve touched. The degree of freedom of expression in the general character movement, as well as the broad utility of the tools available allow for some astoundingly gratifying excursions through arenas fraught with enemies spewing endless pointilist bullet patterns in easily analysable & counterable on the fly attack patterns.”
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XENOGLYPH III
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Writings by “BeachEpisode
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[Translation Accuracy: 95%]
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“The compounding subtleties and delicate touches to the way Returnal’s roguelite structure was sculpted for purpose to encapsulate Selene’s purgatorial journey convinces me of this being one of the best character studies I’ve seen since maybe Silent Hill 2? Blurring the line between ﬕתּﻼἕ (symbol?), metaphor and physicality and never prescribing strict and demystifying literalisations. I think it is a very special thing when taking a moment to enjoy the environmental art design can yield subtle narrative realisations, lines drawn between the fragments of a character that they allow you to excavate. The world of Returnal is so dizzyingly all-encompassing.”
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[!!!!CONTENT WARNING: Topics of suicide!!!!!]
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XENOGLYPH IV
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Writings by “BeachEpisode
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[Translation Accuracy: 0%]
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“Rot13 Rneyvre va gur jrrx, V znqr na nggrzcg ng raqvat zl yvsr. Qvqa’g nppbzcyvfu zhpu orlbaq fbzr oehvfrf naq n srj qnlf fcrag va n orq va RE. Va gur zbzragf yrnqvat gb zr npgvat ba zl vqrngvbaf, vg sryg yvxr funeqf bs vpr jrer cvrepvat guebhtu rirel cneg bs zl obql - svyyvat zr jvgu n qrrc puvyy naq fgvyyarff, nyzbfg nffhevat zr gung vg’f bxnl, gurer’f ab funzr, V’ir nyernql orra qrnq. Jura V neevirq onpx ubzr, fgvyy n yvggyr qehax bss gur cnva naq funzr bs vg nyy, V qvqa’g xabj jung gb qb. Guvf ebbz qvqa’g srry yvxr zl bja nal zber. V qvqa’g erpbtavfr gur crefba va gur zveebe, gur crefba jub jebgr zl grkgf be zrffntrf. Yvfgyrff, V gubhtug abguvat bs pbagvahvat zl cynlguebhtu bs Ergheany, vg jnf whfg na rnfl cvrpr bs abeznypl V pbhyq fyvc onpx vagb.
Fryrar ernjbxr ba na nyvra cynarg jurer fur nyjnlf qvq, gur napube cbvag ng gur fvgr bs gur vavgvny nppvqrag. Fur znqr n pbzzrag ba ubj haerpbtavfnoyr gur raivebazrag jnf sebz ure ynfg yvsr, fur yvfgrarq gb nhqvb ybtf erpbeqrq ol urefrys naq rkcerffrf qvfthfg naq pbashfvba ng ubj guvf crefba pbhyq cbffvoyl or ure. Univat na nethzrag jvgu tubfgf naq ybfvat gb lbhe bja ibvpr, qrfcrengryl pynjvat sbe n yvtug ng gur raq bs gur ghaary bayl gb erirny gur znyvtanapvrf naq cnenfvgrf rngvat njnl ng lbhe bccbeghavgvrf sbe frys shysvyyzrag. Fghpx va n fvflcurna gevny sbe frys, sbetvirarff, ngbarzrag gung bsgra srryf qbjaevtug shgvyr.
V xabj nyy bs guvf fbhaqf evqvphybhfyl gevgr, ohg Ergheany fgehpx n areir jvgu fhpu cerpvfvba vg sryg nyzbfg vainfvir. Univat guvf yvggyr fvzhynpehz bs n wbhearl gb puvc njnl ng naq zrgnzbecubfr bagb zlfrys unf urycrq prager zr, svaq pbagrkg va gur abvfr naq pbashfvba, znqr zr srry yvxr V pna nvz gb or abezny ntnva. Znlor gur wbhearl V'z ba vf n shgvyr bar, gurer'f rirel cbffvovyvgl V'yy ybfr zl sbbgvat naq snyy gb gur onfr bs gur zbhagnva lrg ntnva - ohg orsber gura, V'yy fgevir sbe nppbzcyvfuzragf gung whfgvsl zl cynpr va guvf yvsrgvzr. V'yy fubj zl gunaxf gb gur crbcyr jub znxr yvsr n wbl. V'yy xvpx gur jbeyq va gur qvpx orpnhfr fcvgr pna or n cbjreshy zbgvingbe.”
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[LOG CLOSED]

i finished it the blank is "pussy"

Whether you liked the original Portal or have never heard of this franchise, I guarantee you, you will like this game.

The puzzle design, the graphics, the story are just everything the first game was but better. If you have a friend at hand you can play games with, there is even a co-op campaign, which in my mind is even more entertaining than the single-player one.

I can't describe it. Everytime I think about the game, everytime I play it, it just brings me joy...

What a weird and experimental video game, that is still unrivaled (imo) for what it is trying to do.

Sometimes it's hard to believe that life once gifted a short precious period of childhood where you had so much free time in your hands that you didn't know what to do with, a sentiment that fills me up with a melancholic nostalgia for a fragile memory of fleeting formative wasted hours that were the stillest Time ever had the decency to be for me. It's a painful little trick Nature does, storing the happiest days of your life at the back of your head like a time capsule devised to torment you for all eternity, and it's within that ungraspable longing that Boku no Natsuyasumi 3 truly excels at.

Not overwhelming the player with a forceful list of quests and things to do, Natsuyasumi 3 finds instead meaning in the little mundane joys, discoveries and curiosities that occur inbetween the dead hours of the time you spend in its little farm house, taking pleasure in the beauty of nature present in its gorgeous pre-rendered painted backgrounds and distant fixed camera angles that let you breath in the open wilderness buzzing with birds and insects. A day is not entirely wasted, if you manage to skip a rock over the water a few times more and you come home at dusk to be greeted by a table with your favorite food.

There's definitely something foreign and alien about japan's ability to find the sacred within the ritualization of daily life, even something so seemingly carefree as a child's summer vacation, which probably had a huge part in barring this series from the west. But those small differences in culture equally expose how universal childhood and the awe of doing nothing for a whole day without a single drop of remorse or sadness are. A lot is definitely lost by not being able to understand japanese, and having your translating phone constantly pointed at the screen is definitely not the experience you wanna be having (seriously, how is it that we still dont have the tv technology to auto translate videogames?).

But the summer trip provided by Boku no Natsuyasumi 3's introspective and nostalgic take on childhood is an achievement that surpasses any language barrier. The unique and anxious experience of being away from the comfort of your family and home for the first time, the excitement of finding like minded summer pals that easily forget yesterday's awkwardness, or the pleasant welcomed tiredness that comes from a day fully lived. It seems like it will last forever, until it's suddenly over.

"If I could have it back, all the time that we wasted, I'd only waste it again"

Most emersive Dinosaur simulator ive played in years

Best Konami game since uhhh idk, maybe MGS V The Phantom Pain ??

This review contains spoilers

This game is obviously about Davey Wreden's struggle with depression
Maybe if we spread the word, he'll make more games again

I don't really get what the focus of this game is.
It does some things okay but nothing well...

The story/ dialogue is somewhat funny and I do like the overall concept of the game. It does a great job of making fun of "Startup-Tech-Bros" while also putting a spotlight on some inequities of the industry. However, most of it is just bland "Capitalism bad" commentary. Don't get me wrong, I agree, but the dialogue just isn't original enough.

This would be passable if the gameplay made up for the lack of good dialogue. Unluckily, it doesn't.
It's easy to get boxed in by a lot of enemies without a chance of escaping, throwing feels extremely clunky and stage hazards are extremely random.
However, I do like the original weapon mechanic.

All in all, this game is fun for a short while but gets really repetitive after some time.