It is a weird coincidence that most of the SNES games I play are comedy themed action platformers.
Mission 3 sucks, why would you put a boss that can ignore your attacks after an autoscroller where unless you will get hit unless you already know what is coming up.
Mission 6's boss is surprisingly easy.
Mission 3 sucks, why would you put a boss that can ignore your attacks after an autoscroller where unless you will get hit unless you already know what is coming up.
Mission 6's boss is surprisingly easy.