Philflick
Bio
i like games
i like games
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Best Friends
Become mutual friends with at least 3 others
Donor
Liked 50+ reviews / lists
Noticed
Gained 3+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Shreked
Found the secret ogre page
Liked
Gained 10+ total review likes
2 Years of Service
Being part of the Backloggd community for 2 years
GOTY '21
Participated in the 2021 Game of the Year Event
Favorite Games
095
Total Games Played
000
Played in 2024
008
Games Backloggd
Recently Reviewed See More
I unfortunately can't give a higher score for this game, even after so many patches the game still feels unfinished. There is a good blueprint and with a right execution it could've been an incredibly good game. But that unfortunately didn't happen in this timeline. The game seems to misunderstood what a hard but fair challenge is. It thinks that throwing 5 health-sponge enemies is a good design or in some cases way more. Enemy variety is probably the worst i've seen in any game. It doesn't matter if you have a fire dog, regular dog or ice dog or ice archers or poison archers, it's the same thing no matter what. Not to mention how the game loves to reuse some bosses into regular enemies the moment you beat that boss. Bosses were a huge letdown, as I mentioned many of them are just recycled as regular enemies later, the bosses that are not recycled are either a joke or boring. Exploration is also frustrating due to lack of visual clarity and because of many enemies. The game shot itself in the foot the moment they decided to have a separate world to explore which i feel like is the main reason for a horrible performance. The game is still buggy and you can get locked out of true ending for some things that were out of your control. Also who thought that the final boss should be a worse version of deacons of the deep. tl;dr the game bad