Creator of Johou Battle!
I've reviewed every other game I've ever played and made top 10s for every year I've played 10 games in going down to 1980.
idk why but I did it!
Badges
Famous
Gained 100+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
GOTY '22
Participated in the 2022 Game of the Year Event
Treasured
Gained 750+ total review likes
Epic Gamer
Played 1000+ games
2 Years of Service
Being part of the Backloggd community for 2 years
Best Friends
Become mutual friends with at least 3 others
Gone Gold
Received 5+ likes on a review while featured on the front page
Trend Setter
Gained 50+ followers
On Schedule
Journaled games once a day for a week straight
Busy Day
Journaled 5+ games in a single day
Shreked
Found the secret ogre page
Organized
Created a list folder with 5+ lists
Roadtrip
Voted for at least 3 features on the roadmap
Donor
Liked 50+ reviews / lists
Listed
Created 10+ public lists
Adored
Gained 300+ total review likes
GOTY '21
Participated in the 2021 Game of the Year Event
Popular
Gained 15+ followers
Well Written
Gained 10+ likes on a single review
Loved
Gained 100+ total review likes
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
1218
Total Games Played
053
Played in 2024
008
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Tunic has some really interesting ideas that, should you dare go for completion, will really demand you work your brain for it. I think the Instruction Manual is a brilliant concept that cutely made and several times as I flipped through it I thought "damn, they're probably selling this for money they'd make a killing". I got the standard ending because eventually the demand for guessing what you input at the secret input spots for so many puzzles got too much for me (I likely would have been more interested had I known earlier, but I only found out near the end of the game). Mid-Late game collecting the keys and the dungeon after was where it peaked for me, unraveling more of the world as I explore and clear dungeons, now that's my kinda game.
I also think the bosses are pretty fun, the Librarian getting a special shoutout. Some bosses like the final boss and Scavanger Boss can get stuck in a loop trying to dodge as they're against the wall which lets you combo a good amount before they get unstuck. Combat is all around solid although not knowing what items did kept me from experimenting with a few of them.
If you have a giga brain (or a cheater but that goes against the spirit of the game) you'll enjoy the puzzles, if you have an average brain like me I think going for the standard ending is sufficient enough, even if the endings felt a little simple. Better than Balan most likely as I can see me genuinely recommending this to some people.
Just because it isn't the NES game doesn't mean Battletoads Arcade isn't relentlessly hard. Too hard in some spots I'd say, getting hit will wombo combo you and the finale of the game doesn't use the skills you learned and requires a completely different skillset. I imagine it gets easier with multiple players though.
Better than the NES game still.
Digital Control with Monkey Ball's camera absolutely kills this game (instead of speeds based on how you move the stick, you can adjust your acceleration rate with A to increase and B to decrease), it's not bad until some of the expert courses which really demand you work with the much more limited monkey. That one part of Expert 7 with the slope killed me so many times just because it was asking a lot to align my monkey and the camera with the slope. It's like Mario 64 DS but a generation earlier and with a less popular IP so no one's really defending it.
They worked with what they had, which is really impressive from a technical standpoint that they got this much Super Monkey Ball to work in 2002 on the GBA, but I don't think the GBA was ready for Super Monkey Ball. Unless you like the one level with the realism name, I'd stick to the console releases of SMB1.