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Each dungeon ends in a bossfight (which has themed music that slaps), but because of how simple the combat is the outcome can feel predetermined before the fight even begins and if you're underleveled have fun doing the dungeon again. You also can't grind in these dungeons due to the Alpaca Timer, an essential element in this game that ensures Nico is progressing through the dream, but is incredibly punishing as once it starts it will go until you reach the boss, and you will be immediately booted out of the dungeon should the timer run out. So naturally this means that some dungeon runs you can just get unlucky with your encounters and have to do it again. You can edit the difficulty settings in the txt but honestly what is the point of that. It's a casino with a hint of strategy, but still a casino at the end of the day. I love and hate its simplicity both at the same time.