No idea how this ended up being the first Kojima game I actually played despite being familiar with his works for nearly a decade and this being one of them I knew the least about prior to playing.

Zone of the Enders might be the most standard cheesy mech game to ever cheesy mech game. The controls and camera are definitely a product of their time and fights can become a bit samey with standard enemies constantly being reused throughout the game's runtime. Variety still manages to at least present itself in interesting boss fights that were pretty fun to figure out the different timings/rhythms to and the different upgrades that can be applied to your mech. The balance was a bit silly with some items being blatantly better than others while some were nearly useless, but just having the option of a large arsenal combined with the fun movement made combat all the more fun than it had any right to be.

I'd go far as to say that this would objectively be a very average to mediocre game, but it was good to me. Something about the early-2000s cheesy sci-fi atmosphere and combat that didn't try to be deeper than it was made this one really fun despite some minor frustrating moments.

Fucked up how this game is legitimately a 10/10 in a lot of areas but the shitty gacha brings it down to an 8. Still love it and especially the characters, but oooooof

Perhaps taking an offshoot route to play Nayuta in my not-for-the-faint-of-heart journey through the Kiseki series when I was and am admittedly dying to reach Cold Steel/Reverie/Kuro was a bizarre decision to make. End of thought.

Nayuta is a strange little game that, as someone who hasn't progressed past Azure and has only heard of things from this game's story loosely tying into the main Trails canon, there's really no set time or need to play it to understand the main Trails story. More of an "aha" moment if you see something in a future game that calls back to Nayuta, but doesn't feel like a major gap in the Trails experience if you miss out on it. I only really know this as many of my friends who are caught up with Trails skipped Nayuta and didn't enjoy the story of the games any less.

There's something interesting about how it's chronologically the next game in the series after Azure and before Cold Steel if you go based on release date, but that doesn't detract from the fact that Nayuta is largely its own thing and can be experienced anytime, whether that be before Sky FC or after Reverie if you really wanted to. I really had no clue what I was getting into other than a friend of mine (shoutout to @Stormowl0 for this recommendation and for drawing god tier Rixia Mao art) telling me it was really good.

Rather than being turn-based strategy on a grid, this is a full-blown action RPG with sword combos, magic spam, dodge rolls, and blocking galore! I could understand this as it is what Ys seems to be like (author's note: still need to play Ys), but what I was not expecting for it to be just as much of a platformer as it is an action JRPG. Turns out innovating the series by adding a jump button was done for more than show as enemies are often fought in a linear level-by-level format with precarious jump, traps, and pits you have to make your way around in the environments. I can't remember where I've heard this but I remember someone comparing it to Kirby 64 strangely enough, and I honestly find it very fitting for both games have a similarly whimsical worlds, a balance of combat and platforming in their level designs, and a silly little fairy girl that follows the protagonist.

Nayuta definitely isn't as easy as Kirby however and this is where I think some of its greatest gameplay strength lies: in how fast and frantic combat can get when you're in a pinch. It's not necessarily the most deep or thought provoking combat out there, you can spam magic quite a lot of the time to negate some challenges and swinging your sword mindlessly doesn't heavily punish you and is even encouraged at times. But playing on hard mode still required me to respect what enemies could do and at least know how to position myself and pull off timely dodges/blocks to not get obliterated by the high damage. Bosses were some of the most demanding parts of the game where magic spam was largely ineffective and you have to rely on playing aggressively to open up a weak point you can slash. The bosses in general were fantastic. While it may sound like average good video game stuff based on what I described, let me put it like this. Remember Twilight Fossil Stallord from the Legend of Zelda Twilight Princess and how, despite being another use-the-dungeon-item boss, the second phase had his head come off and you chased him down on your spinner in a thrilling, high-speed encounter? Imagine if nearly every boss had a cool twist like that, but was never gimmicky to the point where the base combat you know first and foremost isn't shafted (except in one boss which was the worst in the game because of this lmao).

The story while not connecting to the rest of a series as is often seen as a strength of the Trails series above other JRPGs, Nayuta has a similar general structure to its plot going from very, very, humble beginnings and then turning into Xenogears by the very end. It's much faster paced than even the shortest individual Trails game, so the characters don't quite the same level of screentime they would in Trails, but it was still enough to tug at my heartstrings and even get me misty eyed in some of the later scenes.

I'm very well aware at how disorganized and all-over the place these thoughts are, but it's honestly just kind of hard to sum up what kind of game Nayuta is. It takes so many elements from other games as it creates this fascinating JRPG-platformer hybrid with wild creativity and endearing characters and storytelling. It's something that, while not blowing me away quite to the extent that the Trails games all have so far with their jaw-dropping narratives at times, really clicked with me and carried the experience.

Not backloggd approved 👎👎👎👎👎 play real games like Metal Gear Solid 2, Persona 3, or Nier Automata.

Never looking back. The SSS are my family 😭





P.S. Rixy Mixy is my pookie wookie

Has more gameplay variety than 99% of auto-runners released in the last 15 years and is far funnier than any garbage "memes" to come out of the Wendy's Twitter page. This thing was ahead of its time.

I'm never going to be able to see this game the same way ever again after discovering Dogs Eating Dogs 6

This review contains spoilers

I can pretend I'm a semi-objective game critic but I can't hide from the fact that Sky the 3rd emotionally destroyed me to the point where finally seeing Renne find happiness for once in her life choked me up unlike any piece of fiction has before.

Thanks to Xyloverse for watching me stream this and play through this game twice in one sitting. I genuinely can't believe I've known a fair amount about this game for so long yet have just now gotten to playing through it for the first time.

Sonic CD is a strange game. Not really concerned with pushing the Sonic formula forward as it is bringing its own spin on things by sidestepping straight Innovation in exchange for having some of the most experimental design in the series. Levels are twisted playgrounds of all sorts of different ideas and mechanics and feels it yearns to be more deeply explored through all the past-present-future possibilities rather than strictly sped through, with continuous speed more or less rewarding you with the ability to travel to the different times. Even outside of things mechanically being different in the same stage for the different times, I found the drastic aesthetic changes more than incentive enough to at least attempt to see every possible version of each stage. Which I wasn't able to do in two playthroughs myself so I think it speaks for itself that this game has almost endless replayability with how differently you can approach levels.

It certainly isn't without its faults as not all levels are necessarily great and some mechanics aren't as fleshed out as much as they could have been, but Sonic CD comes together as such a unique experience that I think everyone interested in video games should at least play once to at least witness its beauty in action. That and play with Japanese audio if you can, the music is way better in that version and it even has an exclusive final boss theme that was completely scrapped from the American release and replaced by the normal boss theme.

Hepatitis C experience. Fuck you

There's a fucking jumpscare of the letter O

Did a randomized soul-link nuzlocke with a friend and will never forgive that fucking critical hit ice beam that Jinx got that fainted my Mew. Pure bullshit. Was an unforgettable experience tho holy shit.

Still playing this at the moment and there still feels like there's a lot of content I have left to experience but I beat the HR 50 quest which is technically the final boss of the base game and now am in Sunbreak as I grind to HR 100 but it's a fun ass game all things considered. +70 points for Tetranadon hood irony.

It was a better game but Ban Ban 3 made me laugh more