I played this game for the first time through a draft format and had a good bit of fun with it! I think the last few maps can be especially draining if you don't know about micaiah + warp/rewarp to skip through them quickly, but once I found how broken that was the experience got a lot better for me. There's a lot of cool options and plenty of units to play around with and throw them on, so maybe a draft wasn't the ideal starting point, but regardless I think the emblems are a great system to keep any units relevant and ensure you have the power to get through any map!

While I do think there's better written entries, I don't think the writing is all as bad as people say. I'm not gonna lie as an FE4 fan and say I was fully engaged at the end of the day, but it still has some nice moments and I think the characters in supports manage to not be as reliant on their One Trope as some other entries when you get them to higher ranks. That being said, there are a few that from the random C ranks in arena fighting I got to check out who make it seem like it's a bit of a roulette on how hard they rely on their weird personality trait, so it could be a tiny bit of a grab bag.

Running around the somniel is fun, but for your own sanity unless you're a minmax freak don't partake in every activity after every mission, it gets so tiring.

While I think the story of this game took a long time to grip me, and it has a few issues that stem from general otaku culture, the gameplay is some of the best in the genre. It's so much fun to learn hidden techniques and traverse to parts of the map you've never been, and learning you could the whole main game and non-dlc post game without even picking up the hammer was extremely cool and exciting! I think the combat and boss fights are super interesting too, there's a couple of nitpicks I have, esp with how only a few shot types feel useful outside of puzzles, but overall I think this game is an extremely fun time if you can get past its few glaring issues with presentation and dialogue that keep me from giving it a full 5 stars.

Eh? It's an interesting idea, but I just don't really vibe with it as a whole. Even as someone with a soft spot for games that radically switch up the formula like Zelda 2 I don't have much to say about it. I do think it's interesting, but oh my god if the bosses aren't just being nothing and dying they're being actively frustrating. I absolutely loathe the abandoned mines second visit and it has maybe my least favorite boss in the series. The random warp is so jarring and it's just very very irritating.

That being said I love being quirky so I'll still call myself a real #WANDERER and hypebeast this game a little. It's got stuff worth checking out if you're really deep into the series and just wanna see what they worked off of for Oath in Felghana, cause seeing both close together made me appreciate both more!

Rating this is a bit tough cause I really like book 1 and am a bit more cooled on book 2, but I think overall the experience would average out to pretty good! I really like Book 1, it's a short but fun romp and I really like it, with the big downside being the bosses are kinda bad outside of a couple that I like (The Mantis and Oni heads). On the other hand, Book 2 is a game with great scale and some really cool looking environments, but I like the bosses even less than 1 and had to even grind a bit just to beat the final boss which is even more of an RNG hell than the book 1 final boss. I just didn't vibe with it as much as I liked, but overall the experiences are worth it. Collection+ is probably the most ideal to onboard a new player as I once was, but it's fun to go back and check out how they used to be!

I was initially a little turned off on the random inclusions of stuff like stamina and resources but overall I really loved it! The music is very nice, the story is passable, the characters are pretty cool, the monster designs are great, and the whole combat, while you can get a bit broken pretty easily, is very enjoyable and i love how they incorporated weaknesses in this one as a buff/debuff system instead of straight very effective/not very effective. It's definitely worth checking out, and if you don't jive with it that's fine!

I put 60 hours into it and have helped multiple friends reach endgame while still grinding out endgame weapons and mats myself. I really am happy this game came out finally after first seeing its announcement as a concept like 7 years ago and having played a lot of the mobile game in the past. It's great, I really don't have many complaints, and I hope they continue to update the game even more past the planned content map cause I'd love to see what more they could add from the vast and wide variety of characters and fights that Granblue has.

As a standalone, I liked Yakuza 0 a bit more cause I just found myself deeply captivated by Goro Majima's story, but as a complete package and story this game just gets even more wonderful with everything that game added to the narrative. I'm relatively new to the Yakuza series and both of these games have really done a lot to make me love it!

To be honest I completely adore this fangame. I was trying to think of reasons to maybe only give it 4.5 stars (cause I struggle giving things number ratings, esp cause I view most experiences as positive) but for me it really did everything right. I love the story, the areas chosen from gensokyo are really cool and all the gimmicks fit in pretty well, the skill and affinity transfers lead the customization of the game to be extremely versatile, the ost RULES, and just so much more. I love how easy this game is as an entry point to Touhou if you've played a lot of DRPGS or specifically classic SFC SMT but still keeping the difficulty relatively high even with a bunch of QoL. I personally only struggled hard enough to game over a few times, but some bosses I didn't even die to ended up being just as hard if not harder as some can be real battles of attrition.

Overall, I just think this game is a wonderful love letter while standing entirely on it's own even if you wanted to treat it as a completely standalone piece detatched from Touhou and all inspirations. Check it out if you have any interest at all!

very fun! love the setting and how it plays so much

adding on cause since writing this i've gotten pretty much everything including the secret ending. i think the very fast paced nature of the game is great for someone who likes roguelikes but can't always get down for hour long isaac runs. the game is very responsive and dodging with dashes is extremely satisfying. most weapon types are a real joy to use, with me only not really caring for pulsar. i really respect that you can just turn off any you don't want to see so i usually keep it off, but might turn it back on now that i'm not grinding out sudden deaths.

all of the bosses are very unique, but the final bosses are such a treat in themselves. i love monolith and chaos god both very much and think they're extremely fun and cool. i think the temple mechanic they added was extremely fun and unique as well, really maximizes risk/reward gameplay in an interesting way! i'm really excited for the next expansion and i will be there when it drops

it is not as hard as the reputation it got implies but maybe that's to distract from the fact the game isn't very interesting

idk man the characters are great but I couldn't even finish one route and I don't feel like going back to figure out what I'm missing or why it hasn't clicked with me!

the people love this one and they are right for it

i really wish i liked this one more cause it is very unique and fun but for one the lack of mostly unique supports really killed my ability to get attached to most of the new characters in the dawn brigade, and holy shit is this game extremely long to the point i was very drained by the final chapters. maybe in the future i will try it again and change my mind

it's just a solid good time. plot is okay, characters are okay, gameplay is okay, but it's all very well refined classic FE experience so it's overall pretty fun tbh. can't go too wrong with it