I can't believe how well Samus controls in this game.

There is such a satisfying flow and speed to Samus's movements as you're tearing through gorgeous levels and stringing together attacks from Dread's useful, varied move pool. Gone is the charcuterie board of useless alternate weapons which bogged down other games in the franchise, every single weapon and ability in this game is intuitive, useful in its own right, and satisfying to use(except one, but I'll discuss it in a second)

The strong level design, enemy variety, and sense of progression kept the experience consistently rewarding throughout my 10-hour playthrough, and I'll happily be going back for hard mode some day soon. This may actually be the only Metroid game I've ever played where the huge supply of missiles proved useful. The tense E.M.M.I. encounters and phenomenal, cinematic boss fights will stick with me for a long time.

Sadly, there were a few issues that took away from the experience at points. Ironically, Dread has a noticeably thinner atmosphere than previous Metroid games; I very rarely felt immersed in the world or frightened by the monsters. The story is also rather clumsily-told, opting to use long, dialogue-heavy cutscenes which clash heavily with the game's otherwise brisk pace and environmental storytelling. Oh, and the speed booster sucks balls. It is so clunky and frustrating to use I cannot believe the same people who programmed it programed the rest of Samus's move set, and the places where you need to use it are consistently the worst parts of the game.

As long as I'm not speed boosting or watching an expository cutscene, this game is awesome. It doesn't matter if you're a diehard Metroid fan, haven't played one in a while, or a newcomer: I'll recommend Metroid Dread all the same.

Reviewed on Jan 17, 2022


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