Rollerdrome asks you to perfect its gameplay. You have to maintain momentum, while both dodging a myriad of enemy attacks and endlessly executing tricks to keep your ammo topped up.

You need to blend that momentum with the combat. Switching between weapons on the fly to best suite your next enemy. Timing your attacks and rationing your ammo before your next big trick.

It's the arcade-y combo game of Tony Hawk mixed with the frantic arena combat of Doom although it is not as deep as either of those series' focus. But blending them together elevates Rollerdrome to be something special.

Art style is fantastic, reminiscent of Sable but with its own spin. There is some issues with clarity of the line work which made the fidelity fall short on occasion and made text hard to read (even on maximum size).

On the side of story and characters, Rollerdrome makes an attempt but it is a half-assed one and therefore doesn't give the game the rounded edges to be an all around stellar experience.

I had a ton of fun mastering this games systems but I felt that as soon as I had done that, it was over! I could have used another round of the tournament but then I'm sure there would have been the need of more enemies and another weapon. I applaud the game for staying focused with its vision and tight design, but its use of a pseudo-new-game-plus and additional challenges isn't enough to keep me engaged past rolling credits.

Reviewed on Aug 27, 2022


Comments