Bio
"let people enjoy things"? i would never
Personal Ratings
1★
5★

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Famous

Gained 100+ followers

GOTY '23

Participated in the 2023 Game of the Year Event

GOTY '22

Participated in the 2022 Game of the Year Event

Treasured

Gained 750+ total review likes

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2 Years of Service

Being part of the Backloggd community for 2 years

Gone Gold

Received 5+ likes on a review while featured on the front page

Roadtrip

Voted for at least 3 features on the roadmap

Adored

Gained 300+ total review likes

N00b

Played 100+ games

Popular

Gained 15+ followers

Loved

Gained 100+ total review likes

Well Written

Gained 10+ likes on a single review

Noticed

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Liked

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Favorite Games

Cave Story
Cave Story
Contra: Shattered Soldier
Contra: Shattered Soldier
Cathode Ray Tube Amusement Device
Cathode Ray Tube Amusement Device
.Flow
.Flow
Rayman 2: The Great Escape
Rayman 2: The Great Escape

136

Total Games Played

000

Played in 2024

001

Games Backloggd


Recently Reviewed See More

What a fucking mess. How does a shooter with superpowered furries control so rigidly? My shots don't land half the time because the enemies jitter around like they've got Parkinson's. The upgrades over time went from "+40% Fire DMG" to whatever the fuck this is. Synergies are conveyed so poorly that you can be cleaning house with a character that should logically die to a gust of wind, but get oneshot with a build you were convinced is godly. The item descriptions are so incomprehensible that you have to check the Wiki to see what they actually do. The boss fights are nearly all inexcusable garbage, I can't believe Wind God ever passed Q&A let alone was kept in the game in its current form. The environments are so plain you'd be forgiven for thinking you're playing an alpha version. There's such a strong feeling of complexity creep and lack of direction to the whole thing. What's that? Why do I have 200 hours in it? That's a great question,

Genuinely magical first playthrough, with some of the most charming and immersive usage of procgen I've seen in a game. The interaction events have a bunch of great little writing moments in them, it feels extra cool when they have direct effect on the gameplay, and the magic system is super unique. The game is effectively a condensed DnD campaign simulator, but I have to commend it for making me legitimately attached to my party and melancholic upon seeing them grow and change over the decades.

I was excited to start a new campaign thinking it's gonna keep up this momentum and not just feel like an insubstantial retread, but uuuh..... 🥴

The first time I played this I had such negative rizz that I got the ending where you don't bond with any of the girls and instead just get drunk and fall of a building. Twice.

Why the fuck didn't Miki have a route.