Bio
Hey gamers, you wild bunch
Personal Ratings
1★
5★

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Elite Gamer

Played 500+ games

GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '22

Participated in the 2022 Game of the Year Event

Shreked

Found the secret ogre page

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Donor

Liked 50+ reviews / lists

Liked

Gained 10+ total review likes

Best Friends

Become mutual friends with at least 3 others

Organized

Created a list folder with 5+ lists

Noticed

Gained 3+ followers

Busy Day

Journaled 5+ games in a single day

On Schedule

Journaled games once a day for a week straight

Gamer

Played 250+ games

Roadtrip

Voted for at least 3 features on the roadmap

N00b

Played 100+ games

Favorite Games

Metroid Dread
Metroid Dread
P.T.
P.T.
Super Smash Bros. Brawl
Super Smash Bros. Brawl
Star Wars: Battlefront II
Star Wars: Battlefront II
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild

523

Total Games Played

019

Played in 2024

114

Games Backloggd


Recently Played See More

PokéRogue
PokéRogue

Apr 11

Balatro
Balatro

Mar 29

Pokémon Crystal Version
Pokémon Crystal Version

Mar 22

Fortnite Festival
Fortnite Festival

Mar 07

Super Mario World
Super Mario World

Mar 04

Recently Reviewed See More

Hall of Fame team:

Totes the Feraligatr
Iggy the Pidgeot
Leeech the Exeggutor
Zappy the Magneton
Stan the Dragonair
Veleria the Graveler

In hindsight, not a super exceptional team. The lack of Fire or Fighting type moves put me at a disadvantage that was only amplified by the fact that the Pokémon I chose had limited move pools to begin with. Stronger moves like Thunder and Psychic were either impossible options for their learnsets, accessible only through tedious overleveling, or locked behind other mechanics (Game Corner eww). I didn't feel like doing any of that, so my team's effectiveness suffered as a result.

And yet for the most part, this didn't really bother me. Sure, it was annoying at times, having to basically brute force my way through the game with underleveled mons, but all that did was lead me to appreciate them more and facilitate my own storytelling through my gameplay. On paper an Exeggutor isn't the greatest option, but I wasn't using any Exeggutor, I was using Leeech, the three-headed plant lady who's competing personalities could never decide if they wanted to attack, defend, or, well, leech off the opponent. Leeech is my creation and I can have what fun I decide with them, even if she dies a dozen times in the Elite Four (don't worry about it).

One of the great tenets of this series, a sentiment Gen II in particular highlights, is that any Pokémon can be special, as long as they are special to you, and that really got me going through this, my first Crystal playthrough. Before the Pokémon Bank servers are shut down, I'll be sure to transfer my mons from the 3DS to new horizons, including MVP Zappy, who's shockingly consistent (sigh) Thundershock paralyses carried the team to victory. Just gotta go catch that magic rain dog first...

P.T. (acronym for "playable teaser") is a 2014 psychological horror game developed by Kojima Productions under the pseudonym "7780s Studio" and published by Konami. It was directed and designed by Hideo Kojima in collaboration with filmmaker Guillermo del Toro, and was released for free on the PlayStation 4. P.T. served as an interactive teaser for the game Silent Hills, an installment in the Silent Hill series. After the cancellation of Silent Hills, Konami removed P.T. from the PlayStation Store and made it impossible to reinstall. The decision prompted criticism and fan remakes. P.T. has been cited as among the greatest horror games of all time, with praise towards its direction and presentation while its puzzles drew mixed responses.

Gameplay

Unlike in the Silent Hill games, the player character has no means of defense against the hostile ghost Lisa (pictured). Her design has drawn comparisons to the yūrei and ubume in Japanese folklore.
Unlike the third-person perspective in Silent Hill games, P.T. uses a first-person perspective, which centers on an unknown protagonist, controlled by the player, who awakens in a haunted suburban house and experiences supernatural occurrences. Available areas to explore in the home consist of an L-shaped corridor with two rooms adjacent to it: a bathroom, and a staircase which leads to the room in which the player starts a loop, or a continuous reincarnation of the corridor. The only actions the player can use are walking and zooming. To progress, the player must investigate frightening events and solve cryptic puzzles. Each time a loop is successfully completed, changes appear in the corridor. Additionally, the player encounters a hostile ghost named Lisa. If she catches the protagonist, there may be a random chance of triggering a jump scare when turning the camera horizontally, in this case the current loop starts

A total improvement over an already stellar game, Survivor brings together a great traversal/exploration experience with a fantastic, emotional story. Star Wars is good and I won't have you tell me otherwise.