Raxyz
Bio
A nobody who really likes platformers.
A nobody who really likes platformers.
Badges
Gamer
Played 250+ games
GOTY '23
Participated in the 2023 Game of the Year Event
Liked
Gained 10+ total review likes
GOTY '22
Participated in the 2022 Game of the Year Event
N00b
Played 100+ games
3 Years of Service
Being part of the Backloggd community for 3 years
Favorite Games
251
Total Games Played
011
Played in 2024
000
Games Backloggd
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Honestly, way too overpriced for what it offers. Little to no single player content, playerbase is dead in certain regions (in south america I can confirm it's a discord fighter already) and it doesn't do things that differently from the previous title.
Like, it's a good fighting game. But it's behind the times. You can get an indie fighting game for less than half of this price that does largely the same or spend a little more and get SF or Tekken with loads more content and a healthy playerbase each.
Like, it's a good fighting game. But it's behind the times. You can get an indie fighting game for less than half of this price that does largely the same or spend a little more and get SF or Tekken with loads more content and a healthy playerbase each.
Decent boomer shooter. Not much to say, it's simple on its premise and just delivers it with no faults.
I'll be honest, I'm not a Pokemon fan as far as the games are concerned. I love the idea of a "cute critters collectathon" but the battle is just the most insufferable turn-based combat to ever exist. The entirety of battles are decided before they even begin with 2 simple questions:
1- Do you have pokemons that can exploit the weakness of your opponent?
2- Did you grind enough?
And that's it. The biggest challenge these offer is awkwardly try and cause damage without outright killing so you can capture, and the game still obscures numbers to make it more "guess" and less "calculate".
That being said, Arceus is what I wanted from this franchise ever since I played SoulSilver. Just give me something else than the combat and the vague objective of completing the pokedex. There's an actual story here, it's not much but it's already miles ahead of the main games. You have plenty to do besides battling (thank God) in the form of gathering resources, completing quests, crafting and completing research tasks. If the game ever moves to action RPG or maybe just tries to spice up the turn formula, then I think it'll finally be the game I always wanted.
Of course, it's not going to happen on the main franchise. But I'm thankful that Legends exists for them to try different ideas without upsetting the competitive fanbase of the franchise.
1- Do you have pokemons that can exploit the weakness of your opponent?
2- Did you grind enough?
And that's it. The biggest challenge these offer is awkwardly try and cause damage without outright killing so you can capture, and the game still obscures numbers to make it more "guess" and less "calculate".
That being said, Arceus is what I wanted from this franchise ever since I played SoulSilver. Just give me something else than the combat and the vague objective of completing the pokedex. There's an actual story here, it's not much but it's already miles ahead of the main games. You have plenty to do besides battling (thank God) in the form of gathering resources, completing quests, crafting and completing research tasks. If the game ever moves to action RPG or maybe just tries to spice up the turn formula, then I think it'll finally be the game I always wanted.
Of course, it's not going to happen on the main franchise. But I'm thankful that Legends exists for them to try different ideas without upsetting the competitive fanbase of the franchise.