Razyl's Star Wars Jedi: Fallen Order Playthrough
Since 2013 EA owns the exclusive license for video games around Star Wars - and has only delivered two Battlefronts, which are mainly aimed at multiplayer fans. With Star Wars Jedi: Fallen Order, EA is now moving completely in the direction of single player and - spoiler - that was definitely worth it.
The third-person action adventure game from Respawn Entertainment is one of the best "Star Wars" games in many, many years. The basis for this is that the developers have put together many working elements from other franchises to a game with a fitting atmosphere and (partly convincing) story.
The fighting and meditation system from Dark Souls mixed with a big pinch of staging and climbing action á la Uncharted paired with a small portion of Metroidvania - voilá. Innovative is certainly different, but the individual elements harmonize quite well overall. Of course the fighting system doesn't reach Sekiro or Bloodborne, but it doesn't have to hide behind every mountain. Yes, the fights aren't quite as precise and powerful, but in the end they still manage to convince to a large extent.
And so it goes through the whole game: The single elements never reach the class of their respective role models, but Star Wars Jedi: Fallen Order is in the end more than the sum of its parts. Although a few more months of polishing and QA would definitely have done the game good.
Last but not least, the adventure around the Padawan Cal Kestis is consequently designed for single players. There are no hidden costs or micro transactions. With a good 15 to 20 hours the trip is also not completely short. The foundation for a sequel is definitely there.