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Reese is the name, gaming is my game

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Played 500+ games

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Favorite Games

The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Klonoa 2: Lunatea's Veil
Klonoa 2: Lunatea's Veil
EarthBound
EarthBound
Omori
Omori
Spyro: Year of the Dragon
Spyro: Year of the Dragon

572

Total Games Played

000

Played in 2024

154

Games Backloggd


Recently Reviewed See More

Growing up, I always had an admiration for Zelda but was also intimidated by them. I would get stuck or lost quickly in the games and give up, even if I was having fun. The Forest Temple in Twilight Princess, Snowhead from Majora’s Mask, etc. The only Zelda game I managed to finish back then was Ocarina 3D, and that was only because my eyes were glued to a walkthrough the entire time. I still had fun but didn’t feel as immersed as I could have since I wasn’t figuring anything out myself.

A Zelda game that had always caught my eye in particular was Wind Waker. Whether it was due to my affinity with the GameCube at the time or its luscious visuals and music; I knew it was a game I needed to play. Around 2019 I finally bought a copy and had plenty of fun, but personal troubles distracted me from progressing past the second dungeon.

My partner who's a huge Zelda fan came to visit me for their birthday last year. They suggested we play Wind Waker with the tingle tuner, which I was absofruitly down with. We managed to progress further than I ever had in a Zelda game (besides Ocarina), and I still couldn’t put it down after they returned home.

Almost about all aspects of Wind Waker appealed to me perfectly. I already mentioned how wonderful I found the art style and music, but the story also left me captivated. I won’t be going into much detail, but the arc Link goes through resonated with me more than anything else. That’s not to mention all the other characters I loved. Komali, Medli, & Tetra in particular were my favourites. Hell, even side characters such as Salvatore and Beedle were so charming that I couldn’t help but adore them.

When I say Wind Waker is some of the most fun I’ve ever had with a video game, I am not sugarcoating that. Admittedly, while playing, I could easily see why plenty of aspects of the game could be a turnoff for others. Did that deter me, though? Not at all.

Truth be told, sailing across the ocean might have been my favourite part. It felt like exploring uncharted land. I was always interested in which island I would find next. Hunting for treasure was also way more satisfying than I remember it being. With how much I was loving the experience, I went out of my way to fully complete the game. (minus the Nintendo gallery because I didn’t have time for it) Even while I was repeating the same stupid minigame, I was having the time of my life.

Of course, I did have to look up a walkthrough for secrets and side quests, but as far as the main story went, I was usually able to figure out the solution on my own. The dungeons are some of the easiest of 3D Zelda, but they're still hecka creative with their puzzles and items. And considering I tended to get lost in Zelda games before I played WW, (when I first played Ocarina, I literally got stuck in the Deku Tree) I greatly appreciated the lower difficulty.

The moment I finished Wind Waker, I knew it was one of my favourite games ever. After years of trying Zelda titles and putting them down, I had finally managed to feel fully immersed in at least one of them. If Wind Waker was able to open my eyes up to how phenomenal the Zelda franchise truly was, then I was excited to see what made other games in the series special.

Now, I can easily say Zelda is one of my favourite franchises ever. For the most part, it's failed to disappoint. While other games are certainly more challenging and complex than this one, Wind Waker is still incredibly valuable to me. I can see its glaring issues, but it has so much heart and soul and is still one of the most fun and magical experiences I've had with a video game. So, thank you, Wind Waker. Because of you, my brain is permanently rotted with your franchise!

I love goats; they're such cool animals. I would say goats are the GOAT, but sheep are the actual GOAT if you ask me. But there are a lot of similarities between the two! For instance, did you know they're both part of the Caprini tribe?

This is all relevant because Corn Kidz 64 is all about goats. Well, you're playing as a goat; Seve, the single horned kid! He looks like he lives in a Hot Topic along with his friend Alexis; who also happens to be single horned. I bet they listen to Korn on the daily. I'm sure Issues would be their favourite considering it's the best Korn record.

I think the story has something to do with Seve having reoccurring dreams about nachos, and Alexis trying her best to break him free. I say "I think" because I found the story very confusing to follow. One minute you're in a playground and then fifteen minutes later you're in a hollow full of palindromes and pigs. I suppose the dream theme of the game could explain the lack of cohesion, but I had a difficult time understanding what the hell was going on besides Seve craving nachos.

The writing is incredibly on the nose to the point it may as well replace your nose, but I think it works well for what they were going for. It's dumb and edgy, but I still found myself giggling every now and again. Sometimes stupid, silly humour like this hits the spot. This game also loves its palindromes. And as a connoisseur of wordplay, I'm all for it!

The audiovisuals replicate the era of the N64, and they do a fantastic job at that. Hell, if this was on N64, it would be one of the best looking games on the system! The animations utilise plenty of squash and stretch, leaving for super fluid and cartoony movements. The models themselves feature that low poly N64 charm, and the environments manage to look bleak and haunting while also popping with colour. I'm a bit mixed on the soundtrack, but it is technically pretty great. I'm just not a huge fan of the N64 soundfont, is all.

I've rambled this long about the vibes of the game without actually touching upon the gameplay. Dear goat, this game is so much fun. Seeing as you play as a goat, climbing and headbutting are the major mechanics of this game. And because of Seve's singular horn, he can use it as a drill of sorts. Later on, he can even burrow into the ground! The mechanics are pushed to their absofruit limits. This game demands precision platforming. This could definitely be a turn off for plenty of people, but I was all for it. The level design was incredibly challenging yet completely satisfying.

While I normally love collectathons, this game's use of a collectathon structure didn't really impress me much. I mean, I enjoyed roaming these massive playgrounds, interacting with all the NPCs, and taking in the world, but I didn't feel as satisfied collecting the... well, collectibles. It felt a bit arbitrary at times. Progression is typically locked behind doors, and the only way to open the doors is by collecting enough experience. I was never in a situation where I needed to backtrack to collect more experience, but I can imagine it being a dealbreaker for others.

I'd argue the game shined the best when the levels were simply about reaching the goal. The inside of the Hollow Tree and the Tower were my favourite parts of the game for those reasons. There were also mini challenges scattered throughout the two worlds. They reminded me of the FLUDD-less levels from Mario Sunshine, but unlike those stages, you actually had all your tools available.

In spite of how confusing I found the story, I was satisfied with the ending. The climb up the Tower was arduous in the best ways possible. And once I finally reached the top, I was greeted with a blissful credits theme while Seve was forced out of his dreams. No, he never got his nachos. But you know who did? That rat bastard, Alexis. You troglodyte, you shouldn't be eating nachos if you're wearing braces!

One more thing I should note is that Corn Kidz 64 is a very, very short game. There's only two worlds, two linear tower levels, and a handful of bonus levels here and there. But honestly, I didn't feel underwhelmed by the length. Considering how much it pushes its mechanics, I'm not sure how much further they could have gone. I would definitely love to see more of this game, but it still managed to be a short yet sweet and satisfying experience. It may just be the GOAT of goat based games I've ever played!

Why the bloody hell did someone put their Tetrisonas in this game? Why the bloody hell did someone make Tetrisonas in the first place?? Why the bloody hell does 3-D Tetris even exist???