RetroChocolate
Bio
I can't believe it -- that someone who has committed all those twisted acts in the woman's bathroom would make it this far...
this is the end of the world.
I can't believe it -- that someone who has committed all those twisted acts in the woman's bathroom would make it this far...
this is the end of the world.
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GOTY '23
Participated in the 2023 Game of the Year Event
Popular
Gained 15+ followers
Elite Gamer
Played 500+ games
Shreked
Found the secret ogre page
Roadtrip
Voted for at least 3 features on the roadmap
Well Written
Gained 10+ likes on a single review
Liked
Gained 10+ total review likes
GOTY '22
Participated in the 2022 Game of the Year Event
Best Friends
Become mutual friends with at least 3 others
Busy Day
Journaled 5+ games in a single day
3 Years of Service
Being part of the Backloggd community for 3 years
GOTY '21
Participated in the 2021 Game of the Year Event
On Schedule
Journaled games once a day for a week straight
Gamer
Played 250+ games
GOTY '20
Participated in the 2020 Game of the Year Event
N00b
Played 100+ games
Noticed
Gained 3+ followers
Favorite Games
583
Total Games Played
030
Played in 2024
017
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This game feels like a student project more than a commercially released game. The assets all feel super low budget (and not in the charming way), and the game basically only does the bare minimum required to be Pac-Man, with a few extremely undercooked mechanics added in an attempt to make it even slightly unique. I seriously wonder why Infogrames even bothered putting this out when they had already inherited the obviously superior Adventures in Time from Hasbro Interactive anyways.
Of course, it's still Pac-Man, and assuming you don't have literally any other way to play Pac-Man, it's fine... is what I would say if this game didn't have the worst sound design known to man. I seriously have no idea how you manage to fuck up the sound design for Pac-Man of all things. Every other game from the past 40 years lifts its sound straight from the original arcade machine, but Quest for the Golden Maze, with it's very high production value, has decided to grace us with completely new sound effects. Andsurprisingly they all sound like ass. This alone is a feat so impressive that I don't really think I could call this game anything other than "bad".
Of course, it's still Pac-Man, and assuming you don't have literally any other way to play Pac-Man, it's fine... is what I would say if this game didn't have the worst sound design known to man. I seriously have no idea how you manage to fuck up the sound design for Pac-Man of all things. Every other game from the past 40 years lifts its sound straight from the original arcade machine, but Quest for the Golden Maze, with it's very high production value, has decided to grace us with completely new sound effects. And
This feels like something that would be spit out by an AI if you fed it the script of Higurashi and asked it to write a new chapter. Nothing unique or interesting, just story beats from other chapters strung together into something that vaguely resembles a new story. And yet it's all written by a human; a work that truly demonstrates the ability of humans to write something as soulless and vapid as that regurgitated by an AI.
The premise of this being a sort of "worst case scenario" feels like it should at least be interesting in some way, but it feels more as if the writer has accidentally happened upon this through sheer unoriginality causing them to combine every bad thing that happens in the other chapters together, as opposed to any actual attempt at creating an original premise.
It's all so depressing. Practically the only reason anyone would even bother to read this in the first place is out of a desperate attempt to grasp for more Higurashi, to reexperience those halcyon days. This is something that GouSotsu deliberately plays into, to great effect, but here it's all an accident. The writing doesn't play into the idea that it's SUPPOSED to be inane, it's just truly as insipid as the readers desire to experience it in the first place.
A fascinating work, in all of the wrong ways.
The premise of this being a sort of "worst case scenario" feels like it should at least be interesting in some way, but it feels more as if the writer has accidentally happened upon this through sheer unoriginality causing them to combine every bad thing that happens in the other chapters together, as opposed to any actual attempt at creating an original premise.
It's all so depressing. Practically the only reason anyone would even bother to read this in the first place is out of a desperate attempt to grasp for more Higurashi, to reexperience those halcyon days. This is something that GouSotsu deliberately plays into, to great effect, but here it's all an accident. The writing doesn't play into the idea that it's SUPPOSED to be inane, it's just truly as insipid as the readers desire to experience it in the first place.
A fascinating work, in all of the wrong ways.
Neat game, with some cool use of the Super Game Boy, but goes on a bit too long.
The game is ostensibly a puzzle platformer, but the mechanics are pretty loose, so most of the levels end up requiring basically zero thought process, and are more tedious than challenging (especially as the game goes on).
Definitely a game that's better played in shorter sessions, which feels really at odds with this game being half a Super Game Boy tech demo.
The game is ostensibly a puzzle platformer, but the mechanics are pretty loose, so most of the levels end up requiring basically zero thought process, and are more tedious than challenging (especially as the game goes on).
Definitely a game that's better played in shorter sessions, which feels really at odds with this game being half a Super Game Boy tech demo.