Bio
I play games sometimes.
Personal Ratings
1★
5★

Badges


Gamer

Played 250+ games

3 Years of Service

Being part of the Backloggd community for 3 years

Busy Day

Journaled 5+ games in a single day

Liked

Gained 10+ total review likes

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Noticed

Gained 3+ followers

Favorite Games

NieR: Automata
NieR: Automata
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty
Rain World
Rain World
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
Bloodborne
Bloodborne

271

Total Games Played

012

Played in 2024

1151

Games Backloggd


Recently Played See More

Final Fantasy XII
Final Fantasy XII

Mar 28

NieR Re[in]carnation
NieR Re[in]carnation

Mar 27

Deus Ex
Deus Ex

Mar 27

Walden, a game
Walden, a game

Mar 25

Shovel Knight: Specter of Torment
Shovel Knight: Specter of Torment

Mar 20

Recently Reviewed See More

The original game is one of my all-time favourites, and this remaster was wonderful and did a lot of things very well. First of all, playing this on the ps4 feels really good. It was always a bit inconvenient to play it on the PSP in my opinion, as it ran out of batteries quickly, and had a very small screen. But I played this game for bloody hours on the trashy PSP that we had with duct tape holding the battery in place as the battery hatch had been lost. But on the PS4, this game simply looks incredible. The artstyle really gets a boost from being that upscaled. Wonderful stuff! I played it like crazy for many days in a row, and was seriously addicted for a while. So I decided to 100% it, because I had never done that in Patapon 2 before. It was quite a journey, although it made me very aware of one of this version's biggest flaws: the fact that it is on the ps4 means that there is a bit of input lag from the controls, which makes playing this game a lot harder timing-wise. It isn't a big problem though, and some of the challenge was welcome, but you felt a bit cheated by the fact that you couldn't really do the inputs that you wanted to at all times. I would often intentionally get out of Hero Mode back in the day to protect my hero from harm sometimes, but Hero Mode became way too unpredictable to reliably be able to do that this time. Overall though, this is a great way to experience one of my favourite games of all time!

An incredible game, an incredible journey through a gigantic undergrond world. A world that feels living, but corrupted by all the different diseases going on throughout the different parts of it. Needless to say, the art is incredible, and really sells all of the different locations to you. Another thing I really liked a lot was the stag network. It just makes sense that there would be a subway of some sort underground, and not only is the stag damn useful to travel around quickly, he is also cute as hell, as is actually most creatures in the game. With games, I usually play them quite slowly, one hour here and there on and off for like a month or something. But I felt myself coming back to this game for multiple hours, sometimes up to five in a row, which to me is really a sign of an incredible game. One drawback of a game being this addictive is that you can get tired of travelling around, which definitely happened to me a bit. But whenever it did, I tried to just slow down a bit, and take in the environment, which immersed me more in the feeling of travelling through this broken world.

The combat in this game is also an incredible part of it. I love how you can use different charms to give yourself a certain edge in battle. I liked range and speed over everything else, so I picked charms that would increase those stats, so that I would become a fast-attacking monster that slaughtered basically everything in a matter of seconds by the end of the game. It felt awesome, and very appropriate to its metroidvania status, as one key aspect of those games to me should be how incredibly overpowered you feel when you have collected everything, and is just powering through all enemies that previously gave you trouble.

It was a true joy to explore this world. The map system is great, because it doesn't give you too much information at first on where you are heading, but reveals everything you have explored when you get to a safe zone (which in this game are benches). This makes the map exploration of this game feel rewarding, as the map gets expanded all the time simply through your exploration, and most importantly, it shows you the paths that you may have missed sometimes, which encourages further exploration. By the end of the game, I had found almost everything there was to find, that's how much fun it was exploring.

So, what we have is an incredibly fun game here. I enjoyed myself so much every second, and it all gets tied together into a nice big package by the fact that everything feels so coherent in the game. There are no creatures in this massive world that feel like they do not belong there, they are consistent with the art style of the whole game, and most importantly, they make this world seem so incredibly alive.

I haven't really delved into real time strategy games that much (Spore is probably the only game that is even close to this among my played games), so I figured that Pikmin would be a great start. Also, I love playing Olimar in Brawl, so I figured I should find out how his game is to play. And I honestly had a blast. It was super easy to get in to, and pretty addictive while I was playing it. It was very fun to control all the pikmins and to make them do different things. It was cool how every area was almost like an open world where you could collect things in whichever order you wanted, and it felt natural after a while to just bring a whole lot of pikmins into the field and structuring their duties difficulties. I made some of them collect other pikmins so that my pikmin count would increase, and others would just follow me along to battle all of the different enemies that this planet offered. It was pretty hard to find all the ship parts, but I managed to get every one of them, even though some seemed to not even be required. The music and the atmosphere were other huge pluses, especially the music. The sliding guitar chords played in the third area was such a cool song, and I immensely enjoyed my time there. But probably my favourite aspect of the game was that it made you learn through trial and error in a way that didn't feel unfair or unfun. You simply had to test what would work. I remember seeing the enemies that breathed fire in the third area, and thinking "I wonder if the red pikmins are immune to fire", and they absolutely were.A related story is that the first time I got near water, I actually lost half of my pikmins through drowning, but it didn't take that long to get them back fortunately. Olimar's narration made the game feel more immersive, and made me love the day system, because I could always look forward to Olimar's funny comments at the end of the day. There were of course some things that I enjoyed less, like how it could take a long time for pikmins to react to my commands sometimes, but I feel like it would have made the game worse if that was absent, because it would make the pikmins feel less like living creatures and more like mindslaves. I wish it could have been done a bit differently, but as it is, it is not the worst thing in the world, and it was not really something I thought a lot about when playing through this game. I recommend this game to everyone, because it is very accessible, cute, sort of sad, and fun!