1 review liked by Rolyath


It's hard to put into words what hearing "The Place I'll Return To Someday" as I booted Final Fantasy IX almost 20 years after I first played it made me feel. Whenever people bring up IX on the FF discourse, it's inevitable that it will be referenced as the "return to the roots" of the franchise, a celebration and throwback to the old FF style of the NES and SNES day. That would be however selling IX short, as it stands as a wholy unique and standout in the series, filled with a very specific magic and craft not found in the rest of the entries.

Coming at the tail end of the Playstation's life cycle, IX presents itself as the most confident and polished 32 bit FF without the awkwardness of VII's first steps into the 3D age or VIII's identity crisis. Framed as a Shakespearean tale, IX boasts the most lavished and outstanding pre-rendered backgrounds the system can offer, a fantastical believable world to explore drenched in personality, and arguably one of the best soundtracks in the whole franchise, all combining to create an impressive and engaging emotional roller-coaster.

Of course, what elevates IX even further is without a doubt its cast of characters. Moving away from the gloomy and teenager previous two entries, IX presents a group of charismatic misfits straight out of a drama play that have such wonderful interplay and banter between each other. From Zidane's playful flirtishious and carefree nature, to Steiner's obnoxious gallantry and prissiness, to Vivi's bashful inquisite and cowardly personality, it's incredibly easy to fall in love with the cast and care for each of them as the plot gets going.

It's understandable that some might look at IX as the "childish" entry in the PS1 trilogy, since it's presentation and script give a great vibe of fairytale adventuring, but it's within those expectations and constraints that IX shines the most. As the story develops, our protagonists find themselves at numerous crossroads and conflits that speak to their struggles and desires, and the game presents surprisingly poignant and mature subject matters, like confronting one's own mortality, that turn IX into an incredible personal and profound experience.

As our heroes come apart at the end of the first act when things start going south and they reunite back at the start of the third act, it becomes evident to see that IX has a firm grasp on the power of storytelling and uses it to its fullest advantage. Zidane and Garnet's natural relationship development propels the narrative forward beautifully, and the members that progressively get added to your team only end up enriching it, and by the end when IX uses the power of its medium to deliver the "Your're Not Alone" setpiece to answer the age old question of why you should strive to be good, you will know you will carry these characters with you beyond the game.

IX doesnt have the best combat nor the best graphics in the series. It doesnt have the history and influence titles like VI or VII have. The third act isnt as tightly constructed as the previous two, and Amarant gets into the team a little to late for the player to care for him. It's not perfect. But it doesnt have to be. IX is the quintessencial example of "bigger than the sum of its parts", and you will be hard pressed to not feel a tingle of joy mixed with sadness as those credits roll. It was nice to revist Final Fantasy IX, the game that first showed me that there was more to videogames than just levels to be completed. Goodbye, the place I'll return to someday.