Still an absolutely fantastic adventure with great gameplay. The only thing I wish I could have gotten more of was the story. The big twist happens just before the final area of the game. Another 5-10 hours would've been nice to have with exploring the twist, the Moonbloods and their community, and the a couple of additional areas (such as an actual Moonblood village).

There are so many problems with this piece of content. First off, it is WAY too hard. Like Kaizo hard. Even on easy, it's just so many design issues, such as extremely unforgiving platforming sections made worse by the camera and horrible draw distance. It's all extremely aggravating and really not all that rewarding. The mini-bosses at each of the towers are not really all that fun either, as you're set back to level one on all stats against very spongey enemies with shields and spikes. Parrying helps, but to add insult to injury, almost every partitioned off activity has some sort of timer.
The new characters, thankfully, are mostly fun to play, but I do not understand why Tails doesn't have a homing attack. Amy is definitely the standout character with her own fun move set.

A nice little free DLC that adds some Rathalos gear and a cooking mini-game to the Big the Cat fishing area. It's a fun little homage that doesn't really get in the way of the game.

A very good update. Adds a trial mode, some fun new collectibles and appearances, plus a 25-minute music track. Not 25 minutes of music tracks. A 25-minute track that samples songs from a good portion of the entire series.

The deluxe edition adds a number of fun costumes and accessories (non-gameplay changing) and the original RE4 soundtrack.

A masterclass mod for Resident Evil 4. The updated textures are absolutely gorgeous, and make everything feel more realistic. Just the lengths the creator went through to get these all scanned in and working properly, I'm in awe. If you have the original RE4 for PC, you owe it to yourself to download this mod.

Pretty good update. Adds two versions of Ada, Wesker, and an additional setup for Leon. Ada and Wesker both feel great to play, and their kits are both good. The new map is pretty compact, but has a unique gimmick where a bridge will be added in about three or four minutes in the match. Pretty good for a free update.

Pretty good score-based arcade-y fun. Love the individual themes, movesets, and gear for each character.

A pretty good remake of the first game that added a lot of extra tension with Crimson Heads. The game is also gorgeous, with the pre-rendered backgrounds looking so beautiful and detailed. This definitely helped better capture the atmosphere Capcom was looking for in the original release.

It's an okay Resident Evil experience. There are definitely some good things about this game, such as being able to drop, rather than discard, items. The partner system, however, was not the greatest idea. It's clunky and generally is not fun to use. It's one of those "great on paper, not in practice" kind of things.

The GameCube original was truly great to see on a Nintendo console. Next generation graphics (for the time), which looked superb on a CRT. Definitely missing all the fun extras in the later renditions, but this version is still very good and fun to play!

WrestleQuest does get the aesthetic down excellently, but the combat is fairly slow at times, as is the movement speed. Dungeons can be a slog with how many enemies there are and how large they are. The story does cut away from a group entirely too often, which drags the game down a bit.
Despite that, when the game nails what it's trying to do with its inspiration, it does it mostly well. But it comes at the cost of a very slow and disjointed narrative.
One thing that should have been taught a little better was what hype offers in terms of combat benefits. We get a short explainer, and no info in the Wrestlepedia.
There are also an extensive number of bugs plaguing this game, such as slowdown, incorrect information on menu screens, and in two cases in a short period of time, equipment just vanishing off of one of my characters. The game needs way more fixes than it's received.
In addition, there are several unnecessary required mini-games that really slow down the action and control poorly.

The Making of Karateka is an interactive documentary, which may sound a bit off-putting at first, but I assure you it's not. This indoc will allow you to experience the development cycle of Karateka through the life of its creator, Jordan Mechner. It's split between five chapters, each focusing on a different time in his life: his first attempts at making games, the initial lead up to Karateka, the development of Karateka, its success, and lastly its legacy.
One of my favorite moments are when he and his father, Francis, are discussing the past and what was being done to create the game. Francis was very involved in helping his son get this game off the ground, by acting as a rotoscope capture model and the composer for all the music. Francis genuninely cared for his son's success, and it's charming to watch them talk about the game's development.
Also included are about 2 hours of video footage from Jordan and Francis Mechner, as well as other industry figures, who discuss the game's impact on the video games as a whole. There are also several photos and document scans, showcasing the development and reception for Karateka.
And don't worry, the game is included, alongside a remastered edition that is faithful to the original (and includes its own commentary track by Mike Mika of Digital Eclipse). There are also several playable and complete prototypes of Karateka to play, along with the original and remastered versions of Deathbounce, a game Jordan never got published, despite his best efforts. There are also a couple of clone games, based on Asteroids, which were his first attempts at making video games.
As a complete package, it's a phenomenal first entry in Digital Eclipse's Gold Master series. If you enjoy video game history at all (even if you haven't ever played Karateka), you should pick this up. It's a history of a video game, in a way that is easily experience and enjoyed. As a source of game preservation, The Making of Karateka really hits the mark.
If you want an even more interesting fact: look at Francis Mechner's Wikipedia page.

This was the superior version of the card game. Good, easy to understand modes. Simple you vs. computer modes designed to teach players about the different deck types. No battle pass. A bunch of good and fun cards you can use in legacy formats.
sigh I just wish it weren't dead.

Lost my old decks because it couldn't import properly. The old train versus the computer mode is also gone, which was good for trying new decks. The new "test" mode has the computer essentially mill itself into defeat, which doesn't really help with training. The basic battle pass is at least generous, but I really was hoping for a lax me vs. computer mode, too, rather than straight into ranked.
Secondly, the power creep in this game (much like the physical version) is just straight up bad. Everyone starts with very powerful cards, rather than basic decks, which help to teach the game in a slower manner.
The old format didn't need to die for this.