Builds over the 64 and 98 entries while polishing sounds, animations, and graphics all while acting as a last hurrah for the ISS games on the Nintendo 64 making this one of the definitive soccer games of its time.

One thing that always got me was the lack of the "Career Mode" that was advertised in the back cover of the game but was not included in the game. Can't believe Konami got away with that.


Being a huge Rare fan growing up, this one was a disappointment to me and yet another sign of the start of Rare's decadence in terms of quality and enjoyable games. Main characters were uninspiring, the story was decent and had interesting bits such as the mid-game happenings but overall this game kept falling short of my expectations.

Graphics were excellent and top notch at the time but I was not a fan of the art direction of the game. Gameplay was solid and responsive, but the game and level design did not stand out too much and the game became more of a choir the more I played it.

Before ISS was released to the West in 1997, this game was making the rounds among soccer fans as an appetizer and taste for what was to come for the mainline ISS games.

This game features teams and rosters from the J-League (Japan's main soccer league) in lieu of international soccer teams.

A surprise game from Obsidian Entertainment that once again shows the talent from that studio when it comes to storytelling. I'm not a historian, but as you play the game you can tell a great amount of level and detail has been placed in the setting, time/era, and environment of the game giving it a true "authentic" feeling.

The game is not perfect: it has a somewhat slow start, and the third act has some rough spots but overall this game is great and deserving of the cult-like attention it received. Gameplay is limited to narrative dialogue (no audio) with choices and traversing to town of Tassing in different places to interact with different townsfolk and investigate the mysteries surrounding the game's story. The way the characters are fleshed out as time progresses in the game is great, as well as the world-building, to the point that by the end of the game, you have an interesting familiarity with the setting, characters, and the history surrounding the town.

While it's true that this is the least detailed entry in the ISS games for the N64 (due to being the first game released in the series), I have to take into account the impact this game had when it first released in 1997. It took the already fan-favorite formula of the ISS SNES games and made it better in every department: improved graphics (now 3D thanks to the power of the N64), improved audio with commentators, and improved gameplay using the analog stick for added precision and improvement.

Simply put, there wasn't anything like this when it came out and this became a huge favorite among my friends. The level of detail in this game trumped anything else available at the time (FIFA games were behind).

This is also a very influential game since it paved the way for Konami to explore with 3D soccer games and eventually develop the very popular PES series.

Another very solid entry in the ISS N64 games series. Improvements over ISS 64 are subtle such as more lines for the audio commentary, slightly improved graphics and added miscellaneous details (such as long-sleeve shirts for players in cold weather).

One of the most influential console first-person shooters of all time. When this game came out in 1997 there was nothing alike and playing this for the first time was a mind blowing experience.

Besides the obvious high points of this game such as great graphics and soundtrack, the gameplay really stood out above all else by introducing objective based tasks within each mission that changed and built upon each other depending on the difficulty, thus extending the replay value of the game. Gunplay was excellent and simply different from the twitch-based shooters of the time. Aiming and hitting different body parts and objects had different effects a provided a new layer or realism that was previously not found. Level design was very solid, following the main events of the Bond movie and complementing all other mechanics of the game wonderfully.

Furthermore, besides the excellent single-player campaign, this game also introduced one of the most addictive couch based competitive multiplayer modes of the time. I spent countless hours playing this with friends, there wasn't anything like this and the experience was truly unique.

While it's true that the game has not aged well, those of us that had the privilege of playing this "back in the day" can vouch for its importance and influence and will always hold this game in the utter most high regards.

This is the game where it all began. While I didn't invest as much time as I did with other games, this served as my introduction to the series. This game has obviously not aged well and pretty much every other game in the series has better mechanics and quality of life improvements but despite all the shortcomings and the game not aging well, it was very fun experiencing this back in the day.

Despite its somewhat obscure release, I was extremely hyped on a personal level after playing Harvest Moon on the SNES a few years prior and being hooked by its gameplay and concept. Got this game on day one for the N64 and while it's true the game is riddled with bugs and glitches, the end product is still playable and quite remarkable since it takes the ideas from the previous game and brings it to life in 3D. Modern Harvest Moon games have far surpassed this one in terms of quality of life improvements but this was all we had at the time so a lot of the tasks and activity can be time consuming and grindy.

Overall farming gameplay was great and it was always a challenge trying to balance time between farming activities, procuring materials, socializing, dating, etc. Some annoyance including increment weather affecting your progress (hurricanes blowing through your farm and destroying everything).

Graphics and soundtrack were no standouts but were appropriate and got the job done. As far as fun factor, this is probably one of the earliest memories I have as far as addicting games where I could not put the controller down...I just wanted to do as much as possible on a day, sleep, wake up, and get going with the activities on the next day.

Despite the hardware limitations (both in terms of technology with limitations in graphics and in terms of actual hardware with only two buttons available for attacks) SNK vs. Capcom: The Match of the Millennium is a solid classic handheld game featuring a crossover of fighters representing two of the most well known fighting houses in Capcom and SNK.

Sprites and animations are well done and are faithful to the characters. Gameplay is slightly hindered by the availability of only two attacking buttons but the game does use a tap/hold mechanic to switch between light and strong attacks that worked decently well.

Updated PC version of the game has modern QoL features such as rewind, digital instruction manual, etc.

Below average NBA licensed game for the Nintendo 64. Fairly easy to get past CPU in normal difficulty levels (hold dash/turbo, zigzag around defenders, dunk -- rinse and repeat). NBA Courtside is the much superior basketball game for the Nintendo 64.

To start things, I have to admit that my high review rating for this game carries a bit of nostalgia and also rating the game for what it was at the time it was released (this was the first F1 game released for the Nintendo 64) The period between 1993 to 1998 was perhaps my peak era of personal F1 fandom in which I religiously stood in front of the TV every Sunday with my dad to watch my favorite team (Williams Renault) take on different circuits around world, so having an official licensed game with the real tracks, drivers, and teams was amazing regardless of how average the presentation and graphics of the game were.

Graphics were not the best but the game did its best to portray official sponsors, team logos and liveries, and track specific features to the best of its ability. Gameplay was actually very solid with customizable fields for the cars (speed, handling) as well as track settings (such as number of laps, pit stops. etc) in order to tweak the gameplay and provide a sim-like experience.

Tracks were well designed despite the hardware and software limitations of the time and featured the existing track geometry with signature curves (such as the Spa Francorchamps curves and elevation changes) and even signature objects such as the Suzuka GP Ferris wheel.

Bonus observation: this might have been the first N64 game to feature hyper-compressed FMVs cinematic sequences (shown at the end of a race). They looked blurry and were a joke compared to what CD media produced at the time for PlayStation games but it was good for cartridge games.

An enhanced version of the SMB3 SNES All-Stars version considered by many as the 'definitive' SMB3 game over the original.

Definitely one of the most enjoyable classic Mario side-scrolling games and (at the time) a huge improvement over the first two games in terms of level design, powerups and overall content. The improved graphics and additional content are welcome additions to this GBA version of the game.

Stages are on the shorter side but well-designed with perhaps the exception of World 8 where the game becomes frustratingly difficult.

Wonder is easily in my eyes the best side-scrolling Mario platforming game since Super Mario Word. What really stands out about this game is the level design variety in terms of backgrounds and overall platforming themes. Even though the "Worlds" have certain themes to them (such as snow, sand, lava, etc) the levels themselves play very different, offering a great amount of varierty.

In addition to the natural variety that each level has, the addition of the Wonder Flower powerup increases variety and innovation even more. The Wonder Flower changes mechanics, visuals, physics and transforms the players to unique characters in certain levels. But there's more: Wonder introduces new powerups in the form of elephant Mario, bubble flower and drill head costume. Each of these new powerups add another layer of strategy for the levels. Collectibles are scattered in the form of wonder flower purple coins.

Controls are incredibly tight and physics extremely well-tuned, making platforming in this game very fair. It must be said though that the difficulty in this game is on the "very low" side making this one of the easiest Mario platforming games.

Lastly, the overall presentation in the game is fantastic. Colors are vibrant and animations are next-level for a Mario game. Somehow Nintendo has managed to bring yet another timeless Mario side-scrolling game so this is a must-have if you own a Nintendo Switch.

Unpopular opinion but I never found the greatness that many other gamers have found in this game. With that being said, this game is fun and offers a ton of content and variety starting with the obvious addition of other types of vehicles with boats and planes. Being a kart racing game at its core, I found the kart levels more fun, followed by airplane levels, and last boat levels which were a bit on the clunky side in terms of controlling and overall level design.

Graphics were great for the time, and the story-driven single-player mode added more weight to the game. There were a bunch of forgettable things in this game such as the "rest" of the characters (with the obvious exception of Banjo and Conker). Non-playable characters like TT and Taj also felt like run of the mill additions.

Overall, DKR is a fun kart racing game with a very ambitious setup but it does fall short in certain areas such as characters and some track designs.