A game I have very deep respect for. Loaded with passion and creativity but it's never enough to compensate for some aspects which needed more testing. Core concepts such as the dash slash move are scarcely tested in an interesting way, and can be largely ignored for the duration of the game. Many bosses can be absolutely destroyed by pogoing above them and quickly ducking out of the way. The platforming that takes up so much dead space between bosses is at best, mildly entertaining and at worst - well, just dead space. By the end of the "Demo" section of the game I was thoroughly excited to see the rest of it, but the illusion of scale and adventure ends up being just that. It's hard to be satisfied in attaining a new health piece when enemy damage scales compared to how much health you have left - defeating the very purpose. It's hard to be satisfied in getting a new charm when few of them are better than the one or two you found half a game ago. The crux of these problems comes down to balancing in the long term. It's very evident that the strengths of this game lie in its boss fights and it knows that very well. It would've been nice if it could've played better into that, and played down the metroidvania aspects that simply distract from it all. Overall - should you get this game? Absolutely. Please, please do. Because more than anything, I want to see what this developer is capable of after a small bit of self reflection, and a small bit of refining.

Reviewed on Oct 22, 2021


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