whenever by husband thinks about this game (bought it for him for his birthday) he gets very sad

i walk into a dark room and get jumped by various twitter dot com users who have their favourite VNs listed in their bio. i am taken to a remote warehouse in which i am forced to watch anime that are good if you read the light novels and I soon die of clogged arteries after eating "kino flakes", all for the crime of not getting down with this game.

this game is not good but i do really like Caim, and even if it is very stupid, i thought he was really cool in this. i hope he has lots of weird dragon sex stuff with Angelus in the afterlife good for him : )

i played this before the SBFP LP, people seemed generally positive on it before then and i thought it looked cool. it is not. why is David Bowie here.

how did Elliot Page and Willem fucking Dafoe get casted in this? did someone have dirt on them? they're both extremely talented, it just doesn't seem right to have them in a game like this. feel very bad for Elliot in particular, David 'crying in the courtroom' Cage went above his usual level of creepy to a more disturbing extreme with him. he infamously got a collection of Elliot's childhood photos and made secret fully-detailed nude models of Elliot against his consent, which is an incredibly fucked up perverted nasty thing to do even for david cage standards - and he's a GAME DIRECTOR who is FRENCH. all for a redbox original DVD movie for PS3.

hes like grrr aaaagghh on the cover hel ooks so mad its kinda funny :()

VERY great concept but when i remember what actually happens in this game i start laughing. You ever read the Godzilla NES creepypasta? Same thing happens here, it's very unfortunate.

i will never get over my beautiful son dying in front of my eyes, no matter how sick Sephiroth is

edit: nevermind :)

i thought i'd like these games more in VR but man i sure did not enjoy my time with this. moment to moment gameplay is just not engaging at all beyond the imminent fear of jumpscares, which i'm not a huge fan of. also, as someone who hasn't really spent time with the other ones, i was super confused trying to even find out what to do in a few of em. the minigames are pretty mixed between actually cool (vents) and the other ones.

1997

i can recall the feeling of blowing up things in this game in my mind for instant serotonin

this game isn't even that good in terms of pure gameplay but god do i love it so, so much. this is one of the most aesthetically pleasing games. i love the art and music so much, i love the characters and fuckkk i hope this gets a sequel or something at some point i adore this game.

a couple of friends like to get drunk and piss off miserable people in comp, i joined this night and i can say it was one of the most miserable experiences i have ever had with a game. fundamentally, this game feels bad. it feels like I'm stuck in snow. every weapon (except for Orisa's) feels like doo doo and the game's visuals are so unclear and stuffed with shit going on i find it hard to know what to shoot sometimes. the matches are slogs to get through, i feel it would benefit from something about 6v6. the monetization and loot box shit is nasty. i don't think I've EVER seen a game so utterly devoid of charm and character like this one is. everything looks, feels, and plays bas. i got a migraine after playing, i was not drinking. it was so miserable it was almost sobering, like it awakened a sense of appreciation for the things and people in my life.

we didn't even get that many funny people, did get called a slur by a guy named "family event" which was a bit haha hehe.

1995

"This is the character that is going to do it for Saturn!”
- Steven Spielberg

this quote is the most famous thing about Bug! because it is very, very funny. no one really cares about Bug!, not even enough to check if this quote was real - it's not. that is how little the world cares for Bug! and i say that as someone who fully completed Bug!. Bug! just isn't very fun, regardless of how many exclamation points are in its title. its cramped camera, tedious and labyrinthian level design, crushing difficulty, lack of continues, insufferably slow pace, and abundance of bugs really bugged me. Bug! is an interesting landmark in the history of 3D game development, its quality is the result of an insane development timeline at a point in game history where the 3D platformer didn't really exist. it's an incredibly impressive and unique experiment. the prerendered graphics are really fantastic, the concept and design for Bug! as a character aren't that bad - but the game doesn't take advantage of the character or theme. he's supposed to be a movie-star on a filmset but every level is just a generic game level, it's a huge missed opportunity for charm and flavour. a green little quippy film guy was neat conceptually, but would be done better later with Gex's 3D games. but Bug! has more exclamation points than Gex did, so maybe not.