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Okay so good game, fun to play. In terms of gameplay I basically would only complain that sometimes the business of combat makes it hard to see what is actually shooting me and what I need to actually be shooting AT. Also I really like the hoverboots, made getting around really fun, the three-piece skate to get up to full-speed felt good every time I did it into the late game.
But man Ratchet is a boring protagonist, Dr. Nefarious is a boring "wacky" villain who I have never cared for and the competent Nefarious from the alternate dimension is also just a generic and boring dictator guy. It's just a lucky thing that this game is fun to play! I do like Kit and Clank however.
But man Ratchet is a boring protagonist, Dr. Nefarious is a boring "wacky" villain who I have never cared for and the competent Nefarious from the alternate dimension is also just a generic and boring dictator guy. It's just a lucky thing that this game is fun to play! I do like Kit and Clank however.
I do not really have much to say about this one, overall I had a good time, between intermittent bouts of frustration.
I'm really surprised how negative the reviews are for this here because I had a great time with this. I'll chalk it up to the game being admittedly a little janky, but not to the extent, IMO, being described here.
I also think the pedigree of the game makes it seem like it's going to inherently be a "speedy" platformer when it's maybe not. Like there's definitely the capacity to go fast here, and it was built with that in mind, but in a lot of cases you're poking around looking for stuff or doing little tasks for NPCs or whatever, and the movement mechanics have a little bit of a learning curve that has to be overcome before you can really move quickly, so maybe some people are feeling like they got bait-and-switched? But once you have your head wrapped around and are flying thru using the full bag of tricks it's a ton of fun.
I will say that after a couple days of sustained play I began to find the aesthetic and music in the game kind of grating and the sequence in the last boss where you're riding up the ramp has a whirling camera that makes the correct inputs unclear and lead to a frustrating number of failures. Putting all that aside, this is a short sweet game with movement mechanics satisfying enough that I know I'll come back and have some fun blasting through now and again and that's I was looking for.
I also think the pedigree of the game makes it seem like it's going to inherently be a "speedy" platformer when it's maybe not. Like there's definitely the capacity to go fast here, and it was built with that in mind, but in a lot of cases you're poking around looking for stuff or doing little tasks for NPCs or whatever, and the movement mechanics have a little bit of a learning curve that has to be overcome before you can really move quickly, so maybe some people are feeling like they got bait-and-switched? But once you have your head wrapped around and are flying thru using the full bag of tricks it's a ton of fun.
I will say that after a couple days of sustained play I began to find the aesthetic and music in the game kind of grating and the sequence in the last boss where you're riding up the ramp has a whirling camera that makes the correct inputs unclear and lead to a frustrating number of failures. Putting all that aside, this is a short sweet game with movement mechanics satisfying enough that I know I'll come back and have some fun blasting through now and again and that's I was looking for.