An infuriating experience even compared to its less-than-stellar prequels. It backtracks on the obnoxious combat encounters from the second game, but in turn has the most baffling puzzles in the trilogy. Items are placed seemingly randomly and sometimes will be basically invisible. Without the assistance of a guide, I would have found this game impossible.

At least it has some funny set pieces. The first game, despite its major flaws, manages to be the best of the first three. Frankly, two and three are not worth the effort.

I don't have much to say about this since it's a miniscule teaser/tech demo. It doesn't stick around long enough to be all that annoying. It's a little charming I suppose.

Had a funny thought that if I were presented with this in current year as if it were made by a solo dev I would probably think it was super cool. Funny how that works.

A definite sequel but not necessarily a better one. While there are a few minor improvements to the gameplay, it abandons what people liked about the original for a more action adventure experience. The game has a much heavier focus on combat which is only slightly expanded from the first game and barely more functional. Encounters can feel extremely unfair in some cases. Other times it's a total crapshoot whether or not you make it out unscathed. My sentiment towards this game is about the same as its predecessor, but one would be better off playing that one versus this misguided sequel.

A game you play for the novelty and/or respect for its impact on the survival horror genre. I wouldn't dare say it holds up because by today's standards this game is desperate to shake you off. Terrible controls, annoying design, and grating sound are the primary detractors. There are still takeaways from the experience and I don't regret it. Still, I'd encourage prospective players to find a way to experience it vicariously.

Peaks and valleys with this one, but overall I think its a good game. If I were to list off every issue I had with the game this review would probably never end. Thankfully, the good manages to outweigh the bad, but I wont deny it walks a fine line. If not for the stellar presentation and characters I would definitely be singing a different tune.

As far as open worlds go, I think this one is pretty mediocre. The gameplay just doesn't lend itself well to the format. Navigating the environments doesn't feel good at all because of how rigid the movement is. There's nothing special to discover in the world, just marks on the map to walk between. Maybe you will stop to sniff out an item or grab a few chests in a "point of interest", but those aren't memorable, interesting, or even worth it. FF7 as an open world feels obvious but this execution is not it. If you don't get the inherent dopamine hits from filling out a map I can imagine this is probably a nightmare.

Can't complain too much because It's basically free. It's a nice platformer and good love letter the Playstation as a whole. I really hated every moment of the motion control though. That's the main detractor for me, and is what kills my desire to go for 100%.

I see the vision and understand why this would resonate with a person. Unfortunately I found the experience bogged down by its insistence on putting me in open areas against either a massive wave of enemies or a swarm of small evasive ones. The weapons are not easy to use and most of them are redundant, which makes walking in circles and chipping away at a horde all the more obnoxious. The later levels were the worst the game has to offer, and I think the bosses were largely terrible. I also got frustrated about getting caught on minor level geometry or sliding off cliffs.

It's an interesting game with cool moments but I take too much issue with the game's flaws to think much of it.

Product of its time for sure. Middle of the road 3D platformer that's perfectly serviceable but doesn't excel at anything. It wants you to collect upgrades and revisit old areas to collect more stuff, but I found the level design too linear to encourage doing so. Traversal isn't fun enough for me to want to run through all the areas the same way several times since none of the upgrades allow you to approach areas differently. The game already has me doing that enough anyway. Rewards for exploration are also always uninteresting and exactly what you expect.

I didn't find any of the characters very likeable, especially Harry. The jaguar was really annoying. The story in general is whatever but it's not like I expected much. Audio mixing in this game is terrible and sound effects vary wildly in quality.

Insanely fun game to play with friends. Genuinely challenging on higher difficulties. A good and fun time. Unfortunately, the game is a minefield of little bugs and the game can crash entirely at the worst of times.

The fact that servers are totally inundated is unfortunate, but I can't consider it a flaw of the game itself. Clearly they didn't expect the hype.

Had a good time with this game. Zelda CD-I but made good. They do their best to emulate the cutscenes, which is obviously one of the main draws. They do a good enough job emulating the style where it matters most although it's clearly not the same. You can tell when cutscenes were made by different artists. It doesn't matter much but the few cutscenes that are obviously traced 3d models were really distracting. References to CD-I and other video games were eye rollers at times.

The gameplay is inoffensive enough that I wasn't getting bored. Going for 100% will have you revisiting stages many times which isn't optimal, but they're short enough that it's not a major waste. Only a few secrets were a bit more troublesome to find. Sucks that all achievements requires multiple playthroughs.

I find it easy to see why this game gets so much praise, but it certainly shows its age. The most obvious one is random encounters which drag the entire game, but it could be much worse. Only a few areas had encounters that were notably excessive or annoying. A big negative for me is the truly awful mini-games that constantly appear throughout. Why am I playing a mini-game to give a child CPR? They range from pointless to obnoxious. The visuals are very distinct and a product of its time. Some say pre-rendered backgrounds are timeless but I don't feel that applies here. The readability on some screens just doesn't work out sometimes and it can be brutal in conjunction with the random encounters.

It seems for every part I enjoy about this game there is at least one thing about it that sets it back. I love the materia system but I hate the menus and AP grinding. I love the ATB, but I hate the downtime and long animations. I love the optional content, but I hate that stuff is totally missable. The positives generally outweigh the negatives despite all this.

The story and characters are such a big piece of what makes this game great but I do feel like its held back by the technology of its time. I'm glad its getting a chance to portray its story via the remake in a less stunted way. Although, I hope it is told in a way that's true to this version despite its differences.

I fear the odds are heavily stacked against this game because based on recent history it's "supposed" to be bad. As a result I think its getting way more flak. Mind you, I don't necessarily disagree with the criticisms. It's especially true that the game is on the nose and cliché in parts. The gameplay itself, specifically the chase sequences, aren't all that amazing. I ran through most of them first try. The last one is pretty brutal since it's hard to memorize and punishing when you fail.

For a free game, it exceeded my expectations. Not long enough for me to get tired of it and not offensive enough to be unbearable. The glory days of Silent Hill are long gone and honestly it's unlikely fans will ever be satisfied again. If this kind of thing is what new Silent Hill is going to be, I'll be okay with riding it out as a casual fan.

Found this pretty disappointing, unfortunately. I think fps games that feel this way are just not my preference. I actually liked being able to stealth around the levels more than engaging with the enemies. I don't have much experience with fps like this, but many of the levels didn't feel very well designed or fun to shoot through. One of my biggest problems was how tanky enemies eventually got. The normal soldiers are always around, but when the armored guys and robots show up they're such a massive pain to deal with. The story is fine but it's paced really weird, and it ended up feeling kind of anticlimactic.

Tekken is pretty much the only fighting game I've put hours into and also the only one I care to. Because of that I can't compare it to any other fighting game. I can say, however, that I love playing Tekken. I think the learning curve is steep, but new players can still enjoy themselves in a bunch of different modes. There's also plenty of tools to help you improve.

The story mode is goofy as always, but I enjoyed it. It's a bunch of anime cheese. I liked seeing the characters interact, and how they all magically understand each other. Unfortunately the last several fights get really monotonous.

Jusant is a pretty cool game to run through in a night. Good vibes and not particularly challenging. Only real complaint is that the game blasts you with text and I really did not have the patience to stop and read all of it. Maybe there's depth to the lore that comes from those notes but I don't feel like I've missed out on much. What I gleamed from the events of the game was enough for me. Maybe some youtuber could explain the bigger picture to me.

The hardest parts were the sections with the moving grips. I fear the attempts to mix up the gameplay are lacking so the game is more or less the same throughout. I still found it entertaining enough for the runtime.