I don't think I have it in me to finish this game.

As far as presentation goes, it has that nice whimsical charm that dragon quest tends to have. The colorful landscapes, Toriyama's pleasant designs, the slimes making gooey puns.

But from what I played, you're given the gameplay loop fairly early on and while it is simple, I feel like it could've worked well if only controlling the characters felt better.

The options you're given for traveling are as frustrating as they are convenient. These options are tied to the three monsters you go on adventure with. For example the drackies can be used for gliding for a short time, slimes can be bounced on for higher jumps and sabrecats are for a speedier riding option. The problem is that these abilities are on cooldowns and stamina. You can only ride the sabrecat for a couple minutes before its stamina says you can't, then you have to wait a few minutes to ride it again. There also isn't really a fast travel outside of running to an active train station to move to another, and a consumable resource to even get to your base without losing the treasures you've collected.

As for combat, it's a quickly tiring loop of either hitting monsters with a simple slash combo or shooting pellets at them while your monster friends just attack them automatically. It stops feeling engaging very quickly.

Overall there was potential for the game to be a pleasant easygoing time-killer, but the game has a few underwhelming aspects that just make it not fun for me to play.

Reviewed on Jan 17, 2023


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