Log Status

Completed

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Rating

Time Played

--

Days in Journal

1 day

Last played

July 6, 2020

Platforms Played

DISPLAY


Less of a game and more of an interactive short story, A Mortician's Tale gives you a glimpse into the interesting, if somewhat morbid world of one who cleans, embalms, and cremate corpses. The premise is intriguing enough, but ultimately, the tale being told here is nothing groundbreaking.

I'm a pretty squeamish person, so I appreciate that the graphics of this game are somewhat cute and stylized. If I had to clean and preserve realistic corpses, I would be done with this game in seconds. The art style, while simple, makes the so-called "death industry" far more digestible than it is in real life.

I knew going into this game that it would be short and story-based, so I wasn't expecting riveting gameplay. That being said, I wish they could have done a LITTLE more to make what little play there is a tad more interesting. I suppose the repetitive gameplay loop is slightly intentional, as you're meant to ponder on what it means to be involved in a "death industry", but the lack of shake-ups left me wanting more.

As I mentioned, this is a game that emphasizes its story. I expected more choices to make this aspect of the game interesting, but there's only one such choice to be found and I don't believe it has any bearing on how the story unfolds (I believe said choice exists as an accessibility option more than anything, which I can appreciate). The game only lets you in on the plot through emails, with your character's day-to-day life and conversations being implied rather than directly shown to you. It's a neat way to tell a story, but I would have liked to see more on-screen development to see how the main character reached her (admittedly, heartwarming) decision by the end of the game.