Shorivik
Bio
Nothing here!
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Well Written
Gained 10+ likes on a single review
GOTY '22
Participated in the 2022 Game of the Year Event
Shreked
Found the secret ogre page
Popular
Gained 15+ followers
Best Friends
Become mutual friends with at least 3 others
Donor
Liked 50+ reviews / lists
3 Years of Service
Being part of the Backloggd community for 3 years
N00b
Played 100+ games
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
Favorite Games
199
Total Games Played
010
Played in 2024
037
Games Backloggd
Recently Played See More
Recently Reviewed See More
The weight Mediatonic put on their shoulders by trying to reconcile party game and competitive game sensibilities was a tough one. The RNG required to balance an experience between casual and dedicated gamers in this kind of game comes from wobbly, unpredictable physics, where the funny outcomes justify any unfair metagame balance. That concept clashes frontally with what is expected from a competitive game (even if the game doesn't aspire to be an esport), and Mediatonic isn't capable of reconciling both concepts. On one hand, physics is too bland and weightless, so you don't get all those funny moments Human: Fall Flat or Gang Beasts were filled with to the point you didn't even matter about winning (unless your honour is at stake) and on the other hand, it doesn't feel rewarding to win, either for "status" or genuine gratification, too much is on other player's hands, like the balancing platforms, or it's straight boring, like that "remember the fruit" trial.
OST's a banger tho.
OST's a banger tho.
I feel this game is a more honest way to mix adventure and action in a fast-paced edgy way than Uncharted will be after this series, but still a mediocre mess that fails to build challenge.
The best this game has to offer is its presentation, right from the start you get that feeling. Big long shots, grainy effect, space probe look, low fidelity audio messages, etc.
Some kind of narrative that gives you an objective that tries to convey melancholy (along with some music themes) which doesn't go anywhere, only gets in the middle of its otherwise documentary/naturalistic vision.
When the propper game starts, you're given control of some kind of ship, a cutting-edge technology that only modifies gravity to move. With that simple but powerful premise you get along, but as the game goes on it fails to expand its concepts, right from the second level you get the feeling that you're just going from point A to point B, not giving any opportunity of expression or challenge.
Some kind of narrative that gives you an objective that tries to convey melancholy (along with some music themes) which doesn't go anywhere, only gets in the middle of its otherwise documentary/naturalistic vision.
When the propper game starts, you're given control of some kind of ship, a cutting-edge technology that only modifies gravity to move. With that simple but powerful premise you get along, but as the game goes on it fails to expand its concepts, right from the second level you get the feeling that you're just going from point A to point B, not giving any opportunity of expression or challenge.