The more I play 3rd Strike, the more I realize how central parries are to its design, and how fundamental of a misstep it was for every fighting game after this not to copy that mechanic. Every main series Street Fighter entry has its universal gimmick mechanic, but SFIII is the one that went beyond being a gimmick and really changes the core gameplay.

The concept is simple enough to understand, holding back to block is the safest option in most every fighting game, but if you guess the timing of your opponent's attack and press forward at just the right time instead, you're rewarded with one of the most satisfying sound effects known to man, and turn the tables on your opponent putting you into an advantage state. This is carefully balanced however to not be an automatic win state, and introduces a whole new set of mixup opportunities. The difficulty of getting a parry is very carefully balanced as well, anyone picking up the game can get some their first time playing and you'll immediately realized how cool it is, but it's still difficult enough to do consistently that you can't just parry everything all the time. One of the beautiful things this mechanic does is level the playing field. In a lot of ways, 3rd Strike has incredibly imbalanced characters, and at a top level that is actually true, but for most the difference between Chun-Li and Sean or Twelve can be overcome with a good read on your opponent's habits. Parries also help to encourage aggression and varied playstyles, things that almost everyone likes but knows deep down aren't the winning answer in most fighters. I'm not joking at all when I say I think every fighting game should have shamelessly copied this.

People have already discussed the other great aspects of this game, from the top notch animations, to the personality and variety of the characters and their toolkits, to the amazing soundtrack and sound design in general, but I wanted to draw some attention to why I think parries are what truly sets this game apart and has given it staying power where it might otherwise have faded into relative obscurity.

Reviewed on Sep 04, 2022


3 Comments


1 year ago

Join my discord if you wanna play https://discord.gg/BTdeFnZMH9
this discord sucks, re-open tbe anime channel

1 year ago

Guilty Gear and Garou actually have fairly similar parrying systems
also agreed with latest comment