Always sucks to revisit one of your favorites and find out it doesn't hold up quite as well as your memory. Mirror's Edge still has some really high highs, but I'd forgotten how annoying other parts of it can be. I still love a lot of it, the visuals hold up great, the world design is amazing, and when the gameplay really works it's a ton of fun. Unfortunately, there's far too few sections that allow the gameplay to shine. The majority of the game is made up of a mix of weird slow puzzly climbing sections that aren't very fun and have janky controls, terrible combat sections, and don't even get me started on the story. The areas where you're free to take multiple paths and go as fast as possible and aren't restricted are fantastic, and I guess I remembered those a lot more than the rest of it.

Not really into shmups but tried this out on a friend's recommendation. It's a fun, short game. I only did one playthrough using a lot of continues, which is probably not how you're "supposed" to play these but it was pretty fun.

Probably the best typing game I've played, even though it has its issues, and I played it at a pretty good time just having learned a new keyboard layout (Colemak) so it was actually challenging. Lot of nice small touches all around, and the art style is quite good. The story and narration really didn't do anything for me, I doubt it's why anyone is playing this but it would've been fine without probably? The game is a little unclear on where to go sometimes, and the unlockable area system felt overly convoluted when it's a pretty linear game overall. While the movement system keeps your hands closer to homerow and is interesting, I still think it might've been better to have movement on the typical WASD and switch your hand position for typing. Also some of the battles later on were more tedious than fun, but the game ended right around the point I was starting to get tired of it so that's probably pretty good pacing. Fun game overall, if you enjoy typing give it a shot.

Glad I played this again, the new boat content warrants another playthrough, especially because the game is so short. Everything held up better than I expected for replaying this only around half a year later. I love everything about this and think the design is brilliant in a lot of ways. More chill single session feel good games please.

2018

This review contains spoilers

Replayed this, and unfortunately I still feel about as negative on it as the first time. Cool art and music, and a neat main concept, but the concept seems too good to be true and it kind of is. They quickly run out of ideas and instead add more and more ways of getting around the time mechanic, which results in hardly interesting puzzles where the clock is more a nuisance than an interesting mechanic. Late game puzzles involve a lot of walking 50 seconds back to the same location just to try something with your last 10. Also the final boss ignores the time mechanic entirely, and is a really boring conclusion to the game. The game feels very short, but even then it feels dry on ideas and padded for content.

Cute, fun little metroidvania. Pretty simple but I liked it a lot. I wish they'd done a bit more with other mechs than your main one, and maybe some out-of-mech upgrades, but it's a neat main gimmick that doesn't get old over the short playtime. Would be interested in a sequel that does more with this idea.

Short game with a surprisingly touching story, it explores a lot of interesting topics during its short runtime. I wish the gameplay was a little more varied, but most of the game is just reading anyways and it's not that long, so not a huge complaint.

Wanted to like this but it has a ton of issues. The visual clarity is really awful, like the art is nice but there's a ton of spots where it's bad for gameplay, with stuff like instant death spikes that are hard to see. All the platforming feels really bad for the jump height like they just didn't test it or something, lot of stuff just a few pixels out of reach which even if intentional feels bad. The save system is horrible, the save points and item system are obviously dark souls inspired but every single other game like this saves items you pick up or doors you open even if you die, but in this if you don't manually select save at the bonfires it erases all that. I got to a boss and opened a one-way door next to it that led back to the save, and I thought I was still fine but it closed that and took away all the items I got and made me go through the whole area again. Also there's a ton of instant-death spikes and stuff which feels like a terrible fit for this kind of game, especially with the bad platforming and huge knockback when you get hit.

I really loved this, annoyed at myself that I put off playing it for so long. It takes the style of Blendo's earlier games but adds much more substantial gameplay in the form of hacking puzzles that tie into physical heists, which is a genius idea that I'm surprised I haven't seen more of before. There's so much potential with the tools the game gives you and I had a ton of fun messing around with them and coming up with unnecessarily complex solutions. If I have any complaints with the game it's just that the later missions don't live up to the complexity of the tools you're given, but at the same time I get how that would probably turn away some players.

This is a weird sequel, it's better in some ways than the original Ori and worse in others. The combat and movement have been overhauled and feel great, you get all the abilities from the first game back quickly and are getting new stuff early on which is nice. I like the way swapping abilities/weapons works in particular. However, the combat never really gets challenging and I felt like I breezed through everything, and even if you didn't want to learn enemy patterns the heal is so powerful and you can use it so often you can just mash through combat. The platforming and exploration is fun, and I do think this game makes backtracking less tedious than in the first one, but despite that I didn't really feel the need to 100% this, which is something I do with most metroidvanias. The purchasable upgrades felt really unnecessary because you're so powerful already, and it didn't do a very good job getting me to care for the myriad of side characters it quickly introduces then doesn't bring up again. The side quest system also is pretty vague about where to go or how to actually complete quests, so I just didn't bother with a lot of it. I also got lost just trying to follow main story objectives a weird amount in this game, there's a point where it opens up and gives you multiple main directions you can go, but some of them are walled off until later and don't tell you that until you've already gone there, and some of them seemed like dead ends but turned out I was just missing a new ability in an awkward spot. The overall story has some interesting ideas, but it does feel heavy-handed at times, and feels like it's trying too hard to live up to the emotional impact people liked in the first game. I did like the ending though, it gives you some pretty cool abilities in the late game, the final section is pretty fun, and the story conclusion is decent.

A nice little game that can be easily completed in one sitting. The style is cute and I especially liked how dialogue was presented, as well as how it was written. The story is pretty simple but full of fun characters and also is a concept I haven't really seen done much before in any medium, with some interesting themes. My main problem is actually that it's too short and could use some padding. The dialogue is good but in a lot of scenes that's all there is to do, and some more segments like the bird watching section or the unpacking the car section for example I think would really add to the game and give you some more time to digest the story after some key moments. If you play it keep an eye out for the bonus chapters at the end, they're nice.

Cool concept, the art style and music are great, but it gets very frustrating very fast. The game is too punishing when you die, removing all of the collectibles you've gotten since the last checkpoint, most of which feel very repetitive and pointless to re-collect. The checkpoint system as a whole feels outdated, and would've been improved using something like Celeste where as soon as you're on safe ground the collectible is saved. The difficulty continues to increase and the main objectives of the levels start to be pretty challenging later in the 2nd world, and that's around where I stopped. I feel like most of my deaths were due to the controls not doing what I was trying to do, when I knew exactly what I had to do to in that spot, which is very frustrating. Unfortunate, as it's a neat game and I really wanted to like it.

Pretty fun Ninja Gaiden-like, if you enjoy NES style action platforming you'll probably enjoy this. It stays pretty true to the games it's based on while making the controls feel just a tiny bit more modern and adding some interesting twists like purchasable temporary upgrades at checkpoints. The story is pretty bad, though I don't think it's meant to be taken seriously and it definitely gives off the Ninja Gaiden/Mega Man vibes it's going for. The latter third of the game is quite the difficulty spike, I still enjoyed it but the checkpoints were very inconsistent there, being too easy at times and brutally long/hard at others. The final boss was quite the challenge too, but in a very enjoyable way. I think you probably already know if you like this type of game, but if you do it's a solid one of these.

This was really surprisingly good. I've been skeptical of all of the attempts at Spider-Man stories since the end of Sam Raimi's trilogy, but this is a great portrayal of not just Peter, but the surrounding cast of characters as well. The gameplay is way better than I expected as well. Just moving around the city is great and never got old to me, didn't feel the need to fast travel once, and the combat is a lot more than the arkham-clone I first wrote it off as. The narrative is nothing groundbreaking, but I did like how well it conveyed having your attention split between so many pressing tasks, having to save people all over the city while maintaining some semblance of a personal life. That attachment to gameplay was definitely enjoyable, and even something small like that is still unique enough to stand out among video game stories. The combat started to get a little old by the end, though I did pretty much all the side content which wasn't really necessary. Also the story was kind of predictable at times, though I think all of the characters were really enjoyable and it nailed the ending. Looking forward to coming back to play through the DLC soon, and then Miles Morales.

Easily the best console pack-in or tech demo I've played.