Bio
Rating System:
5 stars - a perfect game
4 - very good
3 - decent but flawed
2 - I wouldn't recommend it
1 - I would actively recommend against it
0.5 - literally unplayable
Personal Ratings
1★
5★

Badges


Clearin your Calendar

Journaled games at least 15 days a month over a year

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '22

Participated in the 2022 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

N00b

Played 100+ games

On Schedule

Journaled games once a day for a week straight

Favorite Games

Dark Souls: Prepare to Die Edition
Dark Souls: Prepare to Die Edition
FTL: Faster Than Light
FTL: Faster Than Light
Hollow Knight
Hollow Knight
Hotline Miami
Hotline Miami
Hades
Hades

227

Total Games Played

007

Played in 2024

008

Games Backloggd


Recently Played See More

Loop Hero
Loop Hero

Mar 23

FTL: Faster Than Light
FTL: Faster Than Light

Mar 23

Stardew Valley
Stardew Valley

Feb 29

Shadows of Doubt
Shadows of Doubt

Jan 22

Deathloop
Deathloop

Jan 21

Recently Reviewed See More

Nice pixel art work here, and it has some nice gimmicks with trying to figure out the synergies to build decks around. But there's far too much grinding necessary, and far too much repetition between games. And for a deck-building game there really didn't feel like enough variety in cards. Maybe I just didn't make it far enough into the game, but at least early on it doesn't feel like there's enough cards for there to be very many different strategies, and it takes a round or two to get enough resources to unlock a single new card.
The gameplay also feels a little awkwardly paced. With your character auto-battling and you just putting new cards down as they come in, it feels like you want to just leave the game idle, not giving it your full attention. But then with the speed cards come in, and the limited inventory size, you can't idle too much or you just won't get anywhere and end up losing. I think the issue is just that there's too much in the way of menial tasks to do with putting the same cards down over and over, without enough meaningful decision making in between.

A combination rogue-lite dungeon crawler and town builder. These two gameplay sections feed into each other to create a satisfying game loop: doing the dungeons earns you materials to build up your town of cultists, building the town earns you better weapons and spells for the dungeons. However, neither of these elements are strong enough to stand out on their own.
The game does have a lot of style and it's fun enough for a while. Just would have liked a little more depth.

Got this game through Jingle Jam 2021.
I'm not much of a VN fan, but I do enjoy some Picross, so I thought I'd give this one a try. I played for about an hour, and in that time I only got to play 2 or 3 Picross puzzles. I would hope that was just because it was the intro to the game and they wanted to get the exposition out of the way, but it really put me off. I thought this game would be mostly Picross with some story elements on the side, but there was a lot more story than I anticipated. And the story wasn't really hooking me in, I didn't really care for any of the characters. I'm sure this game might be great for the right audience, but it wasn't for me.