I love the idea of Killer 7 + Sniper Elite along with this game's art and sound design, but I think the gimmick here runs dry very fast. It's mostly a game of just trying to find your targets since they are usually completely hidden on the map and less of having fun interesting ways of doing collateral kills and combos.

Nothing quite like a game where every single mission you have a NPC drive you around like you wait doing nothing or have to follow them slowly walking through corridors like a idiot.

20 hours in, not even near finishing it but yeah I couldn't wait any longer to say this, this has the best combat I ever played in any action RPG in my life, this was WELL worth the wait.

This review contains spoilers

While open world to just roleplay freely as a cowboy is
a nearly perfect game, the story and main campaign were a major disappointment to me.

Micah is real barebones of generic bad guy and a even obvious betrayer with 0 redeeming qualities to not get shot in the head in any point of the story by Arthur or John or anyone else in the gang who he never stops antagonizing, Sadie feels out of place in the story or a last minute addition, that just criticizes thieves while getting fed by them and through the entire story she's in the background and doesn't participate at all till she out of nowhere becomes a perfect gungslinger mary sue and helps Arthur a bit in the end.
Most of the crew don't really have their time to shine in the story, Dutch became crazy trusting a stranger in his camp instead of basically his own 2 sons, and Javier and Bill never have even a ounce of their fates in RDR1 ever hinted at, just being on the background till the story ends.

The story of RDR2 along with the linear boring handholding missions are by far its weakest part, which Arthur context addition to it or even anyone else other in the gang don't add to its complexion or themes of Red Dead Redemption 1 at all.

With the news of Dan Houser leaving Rockstar, I have very big suspicions that he barely participated in the writing of RDR2 if at all since I don't think this game's matches his cynical and volatile style of writing a story and its characters, one which also helps to contour the ludorranative dissonance aspects of a story very much so, but don't quote me on that.

Although the annoying BOTW empty ass open world riddled puzzles, bunch of plataforming that sometimes can get really obnoxious... There is a decent game to be find here and a story that while it does take a moment to get it started, it does manage to do something interesting almost mimicking both Anakin's and Starkiller's story.

I just wish the game felt more developed compared to the first one, the new force powers are very barebones and so are the new combat styles, some of them barely feeling playable (specially the crossguard lightsaber that feels like a huge piece of shit).

+ Animations somewhat improved
+ Removal of MK11 awful attack and defense meters
+ No longer have to pick between 3 different versions of the same character to have all its famous specials I want to use
- Game still feels almost as slow as MK11
- "Assist" system is garbage you use it to continue combos or don't use it all
- 0 new characters while some of the most interesting returns are locked to being assist
- Worst most generic character designs of the entire frachise
- Storyline at its peak marvelshit-esque writing
- Sound design is really weak
- 2 evil superman's

I honestly rather play Mortal Kombat vs DC.

Only interesting character is Connor, both acting and storywise, Markus is ok but far too generic, now Kaia, everything about her story actually diminishes the quality of the game, specially the disingenuous 'plot twist', so I recommend you getting her killed as fast as possible to improve your story along lessening the filler.

Hey open world, no wait, back to mandatory tutorial arena segment, oh hey open world, no wait, mandatory arena tutorial arena, hey open word, no wait-...

Fine, bosses are way to easy, somewhat mid castle design but not the worst.

I think this had the most underwhelming end game areas of the franchise, both boss, enemy and level wise. Apart from that, perfect.

Not gonna lie, the gameplay was torture, light gimmick became boring very early along with having to fight the ultra jank enemies, it didn't help that the game resets you equipment and downgrades your weapon and flashlight constantly and it helps even less that for me Max Payne 1 and 2 were some of the best action games ever made and going from that to this did hurt.

But still even with all that... the story is very stupid but Sam Lake writing is very endearing, even somewhat ludo kino I must say, by the end I really enjoyed the characters and the dialogue.

It's a bit better than Fallout 4 and uh not much else. Every major city and quest felt really barebones, like this was a B side project game.
Make sure to play this with mods that skip/accelerates the slow ass animations.

It's groundbreaking in all patterns and shapes but holy fuck I hate this map, some enemies are absolute cancer and the physics based shit spindash and spin jumps are absolute horror to constantly pull off.

Somewhat cute, very amateurish writing, character visuals and animations are all over the place.

Please, never render your game artwork at a sub 1080p bitmap resolution and then proceed to zoom in so it looks even worse.

I love the concept and good fanservice. When you get down to the actual, janky melee combat and trap setting, there's some fundamental lack of finesse to the design.