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Skikkiks played Inscryption

This review contains spoilers

Based on how the game is put together, how much of the game is shown generally and all the 4th wall meta narrative stuff it's basically impossible to properly talk about the game without spoilers so here we go.

Essentially the game changes gameplay radically twice, making up three acts with each act basically being a different game, so that's how I'll talk about the game. Act One is the act most people are familliar with because it's what sells you on the game in the gameplay trailers and other media. It is also the strongest of the three acts in pretty much every category. Atmosphere, visuals, gameplay, it's all cool and good. Main issue I had with it is that it felt too easy and if you're good/lucky this act can end quick. I finished this act in 6-7 tries with two victories so idunno.

Act Two throws everything out of the window and really takes the winds out of the sails of the game. Gone are the roguelikes and escape room elements and the graphics/atmosphere of the first act. This act I believe is emulating GBC trading card games with being a straight deck builder with a specific style of 2D graphics. This act is straight up bad with how many poorly fleshed out mechanics there are and how obnoxious deck building is because of it. I think this part of the game being bad is intentional because it fits the game's narrative but I couldn't be arsed to care.

Act Three is a melding of the two previous acts. Roguelike elements are still gone but the escape room stuff is back and the mechanics from act two are either removed or more refined here. It feels like it's trying to right the ship after a shoddy second act but for me it felt like that ship had sailed. At the very least, the bosses have goofy gimmicks that you'd expect from the Pony Island developer. After you beat those bosses though, there's no true final boss and the game just goes through the motions before being completed.

So overall I think the game is good and I enjoyed myself, but I do believe the meta stuff kind of got in the way. It's not executed terribly or anything (in fact I feel the opposite) but if the game was just Act One but more fleshed out I think it'd be better than what we got here.


3 days ago


Skikkiks is now playing Inscryption

4 days ago



Skikkiks finished Metroid Dread

This game is everything I ever wanted from this series. Movement is sublime here, the complete opposite of Super, and considering you do a lot of running around from place to place you'll really appreciate how smooth it is.

Combat is greatly approved from its predecessors with the parry returning from Samus Returns and little QoL things like making missiles upgrade to super missiles rather than their own weapon type. The real reason why combat is improved is in level/enemy/boss design. This game is happy to deal shitloads of damage to Samus and facetanking is not a good option unlike previous games. Using your fantastic movement to avoid damage while looking for parry opportunities to regain tons of health/ammo is how you'll succeed and it feels so dang good.

The E.M.M.I stuff is cool too. I really do like how the encounters are designed to make you sprint through areas so then you can explore further after you take them out. The high risk/high reward stuff with parrying an E.M.M.I is cool too where it's satisfying to do so due to its difficulty but the difficulty is also a deterrent from getting caught in the first place.

So yeah game's cool. I'm happy with it. Remake Super with this engine and these controls and I'll be a happy camper.


12 days ago


Skikkiks finished Nickelodeon All-Star Brawl

What we have here is the age old classic. What the game does is excellent, the gameplay is fast and frenetic and the online systems/netcode puts most games to shame. They basically make up the skeleton of the game and it's a good skeleton. The problem now is to put meat on the bones Nickelodeon needs to pump money into this bitch.

Shit like single player modes, voice acting, better presentation etc aren't necessarily easy to implement (game dev is hard) but it's probably much easier to do so versus reworking the gameplay because it's trash or implementing good netcode (see every delay based game that transitioned to rollback)

So that's where this game stands. It's launch so there's plenty of people to play and on my SSD matches load near instantaneously and the rematch button makes getting put into another match just as fast. The game's cool and I hope it gets long term support, perhaps a sequel (that awful karting game got a sequel to redeem itself), to realize its potential and not just become another Playstation All Stars Battle Royale.


15 days ago





28 days ago


Skikkiks finished WarioWare: Smooth Moves

yep it's warioware

It gets a star purely from the form baton stance descriptors. You don't really have to adhere to most of them, but they're all very good and funny. Also the final boss stage is probably one of the best boss stages in the franchise.


28 days ago


Skikkiks finished WarioWare: Smooth Moves

yep it's warioware

It gets a star purely from the form baton stance descriptors. You don't really have to adhere to most of them, but they're all very good and funny. Also the final boss stage is probably one of the best boss stages in the franchise.


28 days ago


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